Halo MCC VR — Alpha 0.1.3
Windows or your antivirus might flag the mod or move a file to quarantine. The Files are not verified so please use at your own risk. More knowledgeable people are yelling at me so I gotta disclose that to you all. Hopefully we can take care of this issue soon with some human review of the code itself. it's all there take a gander.
Fixed
- For some people having inverted controls go to the F1 Menu you can invert it
- Halo's native crosshair now remains visible if the authored floating-reticle
capture or its OpenXR swapchain cannot start. The mod no longer permits a
capture failure to leave the player with no aiming reference. kill_reticle = 0now works as an explicit emergency fallback to Halo's native,
head-centered crosshair.- The eye-order gate no longer risks leaving the native fallback in only one eye
after a successful floating-reticle redirect.
-QUEST users are highly encouraged to use STEAM LINK to achieve the smoothest performance
The corrected build was tested in a headset and confirmed working before this
package was created. All Alpha 0.1.2 gameplay, campaign-transition, scope, HUD,
and controller changes remain included.
Install or update
- Download and unzip
HaloMCCVR-alpha-0.1.3.zip. - Close MCC completely.
- Copy
halo3xr.dllandhalo3xr_launcher.exeinto your existing
Halo The Master Chief Collection\Halo_MCC_VRfolder, replacing the old files. - Start Steam and your OpenXR runtime, then run
halo3xr_launcher.exe.
Your halomccvr.cfg settings remain in place. If the floating reticle is still
unavailable on a particular runtime, close MCC, set kill_reticle = 0 in that
file, and relaunch to use Halo's native crosshair while collecting halo3xr.log.
Launch only through MCC's official anti-cheat-disabled mode. Do not use the mod in
anti-cheat-enabled matchmaking.
Headset-confirmed artifact
halo3xr.dllSHA-256:
BD5F8FB653163A5788BB6762B09EA929A81658A1267FB10280899F2751441412halo3xr_launcher.exeSHA-256:
6F44B75CA1669DE224C192F13F71C27671E3ADBD993934E677210BB10AD28D70