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Releases: paralin/modlock

Modlock v0.1.3

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@github-actions github-actions released this 14 Oct 23:39

What's Changed

  • fix(wasm): budget a mod's processor time, not wall time by @ddkesports in #6
  • fix(gameinterop): release the hero before moving a player to the spectators by @ddkesports in #7
  • feat(wasm): watch from a hero without leaving it by @ddkesports in #8
  • feat(wasm): find a class's live entities by @ddkesports in #9
  • refactor(wasm): give FindEntities and RemoveEntities their own requests by @paralin in #10

New Contributors

Full Changelog: v0.1.2...v0.1.3

Modlock v0.1.2

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@github-actions github-actions released this 08 Oct 14:19

Full Changelog: v0.1.1...v0.1.2

Modlock v0.1.1

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@github-actions github-actions released this 07 Oct 04:21

What's Changed

  • wasm: move a player's hero as continuous motion by @ddkesports in #5

Full Changelog: v0.1.0...v0.1.1

Modlock v0.1.0

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@github-actions github-actions released this 06 Oct 05:40

What's Changed

  • fix(gameinterop): repair engine interop for the September 29 game build by @ddkesports in #2
  • Resolve the ghost's hidden-model state by name by @ddkesports in #3
  • fix(gameinterop): resolve modifier event ids by name; let movement handlers rewrite angles and axes by @ddkesports in #4

New Contributors

Full Changelog: https://github.com/paralin/modlock/commits/v0.1.0