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Releases: paralin/modlock
Releases · paralin/modlock
Release list
Modlock v0.1.3
What's Changed
- fix(wasm): budget a mod's processor time, not wall time by @ddkesports in #6
- fix(gameinterop): release the hero before moving a player to the spectators by @ddkesports in #7
- feat(wasm): watch from a hero without leaving it by @ddkesports in #8
- feat(wasm): find a class's live entities by @ddkesports in #9
- refactor(wasm): give FindEntities and RemoveEntities their own requests by @paralin in #10
New Contributors
Full Changelog: v0.1.2...v0.1.3
Modlock v0.1.2
Full Changelog: v0.1.1...v0.1.2
Modlock v0.1.1
What's Changed
- wasm: move a player's hero as continuous motion by @ddkesports in #5
Full Changelog: v0.1.0...v0.1.1
Modlock v0.1.0
What's Changed
- fix(gameinterop): repair engine interop for the September 29 game build by @ddkesports in #2
- Resolve the ghost's hidden-model state by name by @ddkesports in #3
- fix(gameinterop): resolve modifier event ids by name; let movement handlers rewrite angles and axes by @ddkesports in #4
New Contributors
- @ddkesports made their first contribution in #2
Full Changelog: https://github.com/paralin/modlock/commits/v0.1.0