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Killzone Shadow Fall PC — Windows Beta 0.1.1

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@pearlxcore pearlxcore released this 18 Oct 08:25

Optional starter shader cache — single-PC test

Cache updated: 32,972 pipelines and 10,825 shader variants, collected during additional gameplay on the same tested PC. GPU-driver binaries remain excluded.

Added KillzoneShadowFall-PC-CUSA00190-01.81-StarterCache-beta0.1.1.zip

(approximately 102 MiB compressed / 305 MiB extracted). This is a separate,

optional cache for the existing Beta 0.1.1 Windows package; the executable is unchanged.

Tested ONLY on: AMD Ryzen 5 7500F, AMD Radeon RX 9070 XT, 32 GB RAM,

Windows 11 Home build 26300, GPU Windows driver 32.0.31041.1004,

game CUSA00190 / 01.81. Other PC specifications, GPUs and drivers are untested.

In a separate release installation on this PC, the shader-loading progress appeared

and the tester reported less stuttering. This is not a cross-hardware result or benchmark.

Install the optional cache

  1. Extract the regular Beta 0.1.1 Windows package first. Close the game.

  2. Back up an existing user/cache/CUSA00190 folder before replacing it.

  3. Extract the starter-cache ZIP beside Killzone Launcher.exe, merging its

    user/cache/CUSA00190/ path into the installation.

  4. Open the launcher, select your own decrypted CUSA00190 / 01.81 dump and press

    PLAY GAME. Allow Loading shader cache... to finish on compatible systems.

  5. Keep the installation's user folder between launches.

Contains 32,972 pipeline entries and translated shader metadata/binaries plus the

compatibility profile. No saves, personal settings, game executables/assets or

GPU-driver pipeline binaries are included. This is game-derived rendering cache

data; driver pipeline binaries are generated locally. Compatibility checks remain

enabled: other systems may reject the cache and compile during gameplay. Missing

pipelines, streaming and other work can still cause stutters. A SHA-256 file is attached.


Fixes the first-launch Setup incomplete error from Beta 0.1.0.

What changed

  • Select your game folder and press PLAY GAME. The launcher now prepares the game automatically on first launch, shows preparation status, then starts the game.

  • Preparation runs without freezing the launcher and keeps a detailed failure log at out/prepare-game.log.

  • Game-folder changes trigger fresh preparation. Failed setup does not leave a partially generated game image marked ready.

  • Bundled Windows Python setup now retains its output correctly when started through the windowless launcher.

Install

Extract the entire Windows ZIP into a writable folder, open Killzone Launcher.exe, select your decrypted CUSA00190 / 01.81 dump, then press PLAY GAME. Include all_programs.prx, sce_module and sce_sys in the dump. Start with Standard, 60 FPS and Native. Python and runtime DLLs are included; no MSYS2 installation is needed.

Existing saves are under user/. Keep that folder when upgrading. The base Windows package contains no game files or personal data.

Validation

Clean first-launch tests with the bundled console and windowless Python runtimes prepared the real dump and continued into session startup. Generated boot-linked.bin and content.bin match the working development images exactly. Bundled launcher/runtime startup, ZIP integrity and all manifest hashes passed. No gameplay/runtime changes in this hotfix.

Beta limitations remain: variable performance and stuttering, experimental temporal AA, limited Offline Botzone verification, and no online multiplayer/PSN support. A SHA256 checksum file is attached.

For Beta 0.1.0 users who do not want to redownload immediately: run Prepare Game.bat once, enter your dump folder, then reopen the launcher.