v0.7
Changes in this version:
- Nothing is abbreviated for space any more. Earlier releases
shortened labels to fit the original byte budgets; the remap that
freed menu labels in 0.6 now carries everything. "Joy Division" (was
"J. Division"), "Fortune teller", "Bounty Hunters", "Red Square",
"Oleen Hospital", "Hospital list", "Little John's memory", "Queen
Hospital" in the item descriptions, "Chess piece", "Chinese doctor",
"Food stall", "Answerphone", "Bloodstain", "Time machine",
"Volleyball", the phone book's prefectures, and every topic in Gaudi's
database ("City founding", "Siberian Territory", "Nuclear Abolition",
"Witch hunts", "Scanning warrant", "Nanomachines", "Retina Reading",
"Mars Chronicles"...) - about eighty labels in all, each checked
against the Japanese. Initials the Japanese script itself uses stay
(the dossiers' "S. Glazer", the "JK card"). - Gibson's body at the factory ruins is the disc's own uncensored
picture and nothing more. 0.6 also pasted his severed head into the
shot the way the PC Engine frames it; that edit is gone. Only the
PS1's grey-out is undone. - Outer Heaven, Act 1: the thug and the master are subtitled when
the JUNKER ID is shown inside (and the shooting that can follow). The
lines had been filed under the entrance scene and never drew. - RetroArch (Beetle PSX / Beetle PSX HW): black screen after the Konami
boot movie - fixed. The translation card baked into the boot movie
hung the BIOS memory-card check whenever a second memory card was
present, which every RetroArch setup has; DuckStation and hardware were
unaffected. The boot movie is now untouched: the translation card is
drawn by code before the game starts instead of being baked into the
movie. - Gaudi's name search drew only the highlighted key - no keyboard, no
input box - in any game started from New Game (GitHub issue #12). The
opening's subtitles left part of the dialogue sprite set in a state the
game's own start-up then skipped over. Present since 0.5; fixed. - Outer Heaven's interior said "Use Metal" where every other place says
"Use Metal Gear" (GitHub issue #10).
Tested on DuckStation, RetroArch (Beetle PSX / Beetle PSX HW) and MiSTer.
Apply the .xdelta to a redump BIN of Snatcher (Japan) (see README.txt in the zip); the boot movie is untouched again and the translation card is drawn by code before the game starts.