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v0.9

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@pepasjc pepasjc released this 13 Sep 13:26
· 6 commits to main since this release

Two patches. Both carry the same English translation; pick one.

  • Snatcher (Japan) [T-En by pepa v0.9].xdelta — the translation only, with the game's artwork exactly as Konami shipped it on the Japanese disc.
  • Snatcher (Japan) [T-En by pepa v0.9] (Uncensored).xdelta — the same translation, plus the PlayStation-only censorship undone: the greyed-out corpse in the factory ruins and the mosaiced body under the hospital both have uncensored originals sitting unused on the disc, and this loads those instead. The female Snatcher's body is restored too. Nothing is redrawn or added.

Saves work across both, so you can switch by re-patching.

What changed since 0.8.1 — the full list, 65 entries in three sections (script fixes, bug fixes, game changes) with the story-relevant ones folded away, is in CHANGELOG.md. The headlines:

  • The speaker's portrait stays on screen and the subtitle sits beside it (#8, #23). The game draws the characters' portraits inside the dialogue box, so earlier releases hid them; now only the person speaking is shown, at the left, with the subtitle beside them and no nameplate. The portrait leaves with its line.
  • Longer subtitle cards. A line shares one card wherever it fits, and a line too long for one card is cut at a sentence or clause, not after the last word that fit.
  • The last scenes of the game and the ending are subtitled. From the door of the last room of Act 3 to the escape, nothing was subtitled - the cards were filed under the scene before; the ending after the escape had never been written.
  • The hospital basement is subtitled from the face reconstruction on, plus the door-3 line (#25) and the morgue's first line (#28); the Act 3 news bulletin, the tube liner's subway explanation (#16), Randam's motorcycle ride (#21) and a few shouts that had no card.
  • Gaudi's topic lists no longer break their entries across rows (#31).
  • No more gaps inside words ("hand ke rchief") and no more detached letters at the end of a subtitle row ("an d").
  • Some thirty subtitles named the wrong speaker - fixed one by one, listed in the changelog.
  • A subtitle near the end that was clipped to a few characters per row draws in full (#4).
  • The opening narration is easier to read (#19); an instruction-cache flush after every scene load, a possible cause of rare freezes on real hardware (#20, #26).
  • Every remaining shortened label spelled out ("Factory ruins", "Gillian's home", "Do something", "Pollen"...).

Known issues are the open items in the tracker; one to name: beside some of Randam's lines near the end a small garbage sprite shows at the right of the box (#4). It is the game's own - it shows with the subtitle code disabled too - but our layout puts it inside the box; the text stays readable.

Apply the .xdelta to a redump BIN of Snatcher (Japan) — see README.txt in the zip for the command and the expected hashes. Load the game from a memory card save, not a save state made on an earlier version: a save state carries the old version's text and shows the old bugs.

Tested on real hardware, MiSTer, DuckStation and RetroArch (Beetle PSX / Beetle PSX HW); players report it working on PSP and PS Vita (Adrenaline) and on PSIO.