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MegaCapybara 1.03
What's new
Conversations keep their cache when many agents share the server. Under memory pressure, 1.02 could drop a whole idle
conversation (often 100K–300K tokens) and read it again from scratch on its next turn.
- A conversation coming back from RAM no longer causes another one to be dropped: it swaps places with an idle one.
- Running out of pinned RAM moves another conversation to disk instead of dropping the one being moved.
- The conversations needed last make room first; one is never pushed out for one that is needed later.
The "Source code" files GitHub attaches to this release hold only the README and the docs; the engine's source code will be released soon.