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Releases: peterdk31/spellmerge

Spellmerge v0.20261021 (stable)

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@github-actions github-actions released this 21 Oct 07:24
Immutable release. Only release title and notes can be modified.
b8c01d6

Stable: passed the quality gate (all tests green, no known crashes or blockers).

  • Play in the browser: https://peterdk31.github.io/spellmerge/play/
  • Windows and Linux downloads are below. Windows builds are not signed yet, so Windows may show a SmartScreen warning.
  • Check a download: compare it with SHA256SUMS, or run gh attestation verify <file> --repo peterdk31/spellmerge.

What's Changed

  • Docs: C1 verdict iterate; queue the round 2 playtest report first by @spellmerge-bot[bot] in #122
  • Start develop when the owner posts a command by @peterdk31 in #123
  • Art direction pass (imp, telegraph, crypt room) and small isolated tests by @spellmerge-bot[bot] in #124
  • Fix hitboxes: hit circles on the body and bigger (#5) by @spellmerge-bot[bot] in #125
  • Foundation: art and content chosen by data, plus an architecture guide by @spellmerge-bot[bot] in #127

Full Changelog: v0.20261020...v0.20261021

Spellmerge v0.20261020 (stable)

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@github-actions github-actions released this 20 Oct 06:31
Immutable release. Only release title and notes can be modified.
ae918d7

Stable: passed the quality gate (all tests green, no known crashes or blockers).

  • Play in the browser: https://peterdk31.github.io/spellmerge/play/
  • Windows and Linux downloads are below. Windows builds are not signed yet, so Windows may show a SmartScreen warning.
  • Check a download: compare it with SHA256SUMS, or run gh attestation verify <file> --repo peterdk31/spellmerge.

What's Changed

  • Aim from the hand: the shot, the reticle and the mouse line up by @peterdk31 in #119
  • Muzzle flash: a small flare at the staff tip by @spellmerge-bot[bot] in #120

Full Changelog: v0.20261019...v0.20261020

Spellmerge v0.20261019 (stable)

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@github-actions github-actions released this 19 Oct 07:21
Immutable release. Only release title and notes can be modified.
b4a525a

Stable: passed the quality gate (all tests green, no known crashes or blockers).

  • Play in the browser: https://peterdk31.github.io/spellmerge/play/
  • Windows and Linux downloads are below. Windows builds are not signed yet, so Windows may show a SmartScreen warning.
  • Check a download: compare it with SHA256SUMS, or run gh attestation verify <file> --repo peterdk31/spellmerge.

What's Changed

  • Weekly planning 2026-10-18: M1 status and aim polish task by @spellmerge-bot[bot] in #100
  • Fix invisible shots, fire from the staff, add a dash look by @spellmerge-bot[bot] in #103
  • Iterate on the placeholder art: better tiles, bolt, spark and imp; wizard idle, walk and dash strips; a drawn staff by @spellmerge-bot[bot] in #104
  • Juice pass on the core loop: hit flash, squash, death puff, muzzle flash, cast kick by @spellmerge-bot[bot] in #105
  • C1 juice leftovers: caster squash, aimed muzzle flash, death animation, hurt vignette; queue round-2 tasks by @spellmerge-bot[bot] in #106
  • Revive: stand beside a downed wizard to bring them back, with a progress ring by @spellmerge-bot[bot] in #107
  • Shots stop at walls (C1 round 2, task 2) by @spellmerge-bot[bot] in #108
  • Dodge and cast feel: input buffer and a visible invulnerability window (C1 round 2, task 3) by @spellmerge-bot[bot] in #109
  • Enemy readability: imp windup and hurt poses, a distinct enemy shot (C1 round 2, task 4) by @spellmerge-bot[bot] in #110
  • Wave pacing: growing waves in the same room, quick restart, Wave N in the HUD (C1 round 2, task 5) by @spellmerge-bot[bot] in #111
  • Cleanup: fix invalid .uid files and add a UID validity test (C1 round 2, task 6) by @spellmerge-bot[bot] in #112
  • Revert #112: Cleanup: fix invalid .uid files and add a UID validity test (C1 round 2, task 6) by @spellmerge-bot[bot] in #113
  • Cleanup: fix invalid .uid files and add a UID validity test (C1 round 2, task 6) by @spellmerge-bot[bot] in #114
  • Docs: C1 round 2 summary (task done) by @spellmerge-bot[bot] in #115
  • Fix the daily build: fighter bots walk round pillars instead of stalling by @peterdk31 in #116
  • Bots dodge telegraphed shots, so the 4-bot smoke stops failing on a downed fighter by @peterdk31 in #117
  • Revert bisect: handle merge commits on main by @peterdk31 in #118

Full Changelog: v0.20261018...v0.20261019

Spellmerge v0.20261018 (stable)

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@github-actions github-actions released this 18 Oct 06:35
Immutable release. Only release title and notes can be modified.
141e238

Stable: passed the quality gate (all tests green, no known crashes or blockers).

  • Play in the browser: https://peterdk31.github.io/spellmerge/play/
  • Windows and Linux downloads are below. Windows builds are not signed yet, so Windows may show a SmartScreen warning.
  • Check a download: compare it with SHA256SUMS, or run gh attestation verify <file> --repo peterdk31/spellmerge.

What's Changed

  • Resume develop when a usage limit resets; skip late scheduled daily and weekly runs by @peterdk31 in #56
  • Arena glue: the flow slice and the Play button (M1 part 15) by @spellmerge-bot[bot] in #55
  • Feel: hit-stop, screen shake, hit particles and sound (M1 part 16) by @spellmerge-bot[bot] in #57
  • Co-op: join/leave mid-run, friendly fire, shared camera (M1 part 17) by @spellmerge-bot[bot] in #58
  • Log partial co-op verification (build.sh --quick passes) by @spellmerge-bot[bot] in #59
  • Log: co-op verification still blocked (Godot run not permitted) by @spellmerge-bot[bot] in #60
  • Log: co-op verification still blocked (third attempt) by @spellmerge-bot[bot] in #61
  • HUD theme and player panels (M1 part 18) by @spellmerge-bot[bot] in #62
  • Owner inbox; unit tests through build.sh --tests; Client ID; narrow web links by @peterdk31 in #63
  • Remove single quotes from the output schemas; they broke every session by @peterdk31 in #65
  • Keep work that finishes over the turn cap; raise the turn caps by @peterdk31 in #66
  • Keep the work of unfinished sessions in a draft PR by @peterdk31 in #67
  • Let the bot push main's workflow changes, never its own by @peterdk31 in #68
  • Fixed workflow permissions by @peterdk31 in #69
  • Move workflows: write to the push tokens by @peterdk31 in #70
  • Make every unit test pass (19 of 19, no errors in the log) by @spellmerge-bot[bot] in #71
  • Verify the HUD (M1 part 18 follow-up) by @spellmerge-bot[bot] in #74
  • Make HUD corner panels translucent, assert text sizes (M1 part 18 follow-up) by @spellmerge-bot[bot] in #75
  • The overlay (M1 part 19) by @spellmerge-bot[bot] in #64
  • Bots and the 4-bot smoke test (M1 part 20) by @spellmerge-bot[bot] in #76
  • Linux Test export preset for the 4-bot test (M1 part 21) by @spellmerge-bot[bot] in #78
  • Run the unit tests in the daily build; take screenshots and post them by @peterdk31 in #77
  • Stop revisions re-asking owner questions; queue the export 4-bot fix (#80) by @peterdk31 in #81
  • Start the 4-bot test from the --four-bot argument in the Linux Test export by @spellmerge-bot[bot] in #82
  • Keep developing when a task waits on the owner; run the 4-bot test in the export by @peterdk31 in #85
  • HUD screenshots: overlays, a downed player and Coop zoom 0.5 by @spellmerge-bot[bot] in #86
  • Performance probe and projectile timing benchmark (M1 part 22) by @spellmerge-bot[bot] in #88
  • Bound the projectile hit test with a per-step work budget; keep the caps (M1 part 22 follow-up) by @spellmerge-bot[bot] in #89
  • Move the web size and WASM timing task to Blocked by @spellmerge-bot[bot] in #90
  • Web 4-bot run, game side: Web Test preset and page-args start (M1 part 23) by @spellmerge-bot[bot] in #92
  • Starter kit sources and Style Guide content (M1 part 24) by @spellmerge-bot[bot] in #94
  • Checkpoint C1 prep: wave balance probe, no value changes (M1 part 25) by @spellmerge-bot[bot] in #96
  • Iterate on C1: aim apart from walking, turning sprite, reticle and shadow by @spellmerge-bot[bot] in #99

Full Changelog: v0.20261017.2...v0.20261018

Spellmerge v0.20261017.2 (stable)

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@github-actions github-actions released this 17 Oct 07:37
Immutable release. Only release title and notes can be modified.
afaafb6

Stable: passed the quality gate (all tests green, no known crashes or blockers).

  • Play in the browser: https://peterdk31.github.io/spellmerge/play/
  • Windows and Linux downloads are below. Windows builds are not signed yet, so Windows may show a SmartScreen warning.
  • Check a download: compare it with SHA256SUMS, or run gh attestation verify <file> --repo peterdk31/spellmerge.

What's Changed

  • Fix: allow oven-sh/setup-bun (used inside claude-code-action) by @peterdk31 in #12
  • Fix: install bubblewrap before Claude steps (needed for secret scrubbing) by @peterdk31 in #13
  • Fix: install socat too (Claude's sandbox needs bubblewrap and socat) by @peterdk31 in #14
  • Fix: test independent of NEXT.md; check.sh doesn't crash on unreadable files by @peterdk31 in #16
  • Fix: reviewed SHA from the pushed commit; continue open PRs for a task by @peterdk31 in #17
  • Add READMEs for the seven content areas by @spellmerge-bot[bot] in #15
  • Move the hourly develop schedule to minute 23 so GitHub registers it by @peterdk31 in #18
  • Record that the HUD sends player-intent events by @peterdk31 in #24
  • Start the next session right away and set aside tasks that wait on someone by @peterdk31 in #25
  • Fix chained sessions: allow github-actions[bot], keep revisions on the PR branch by @peterdk31 in #26
  • Let sessions merge main into a PR they continue; skip sandbox placeholders in check.sh by @peterdk31 in #28
  • Review an open PR that a session continued without new commits by @peterdk31 in #29
  • Run develop on every push to main, since GitHub doesn't fire the schedule by @peterdk31 in #30
  • Refuse conflicting PRs at once and send them back for a merge of main by @peterdk31 in #31
  • Kick develop after merges, keep merge output on one line, let the bot merge its approved PRs by @peterdk31 in #32
  • Merge main into a continued PR's branch before Claude starts by @peterdk31 in #33
  • Area READMEs for core, hud and the 10 gameplay sub-areas by @spellmerge-bot[bot] in #19
  • Add llms.txt, an index of every doc by @spellmerge-bot[bot] in #34
  • Add READMEs for art/, audio/ and tests/, and list them in llms.txt by @spellmerge-bot[bot] in #27
  • Mark the tools/ README task blocked (tools/ not writable) by @spellmerge-bot[bot] in #35
  • Bump anthropics/claude-code-action from 1.0.239 to 1.0.248 by @dependabot[bot] in #23
  • Bump actions/upload-artifact from 7.0.1 to 7.0.2 by @dependabot[bot] in #22
  • Bump actions/download-artifact from 8.0.1 to 8.0.2 by @dependabot[bot] in #21
  • Bump actions/create-github-app-token from 3.2.0 to 3.3.0 by @dependabot[bot] in #20
  • Add tools/README.md; start daily and weekly when GitHub misses their schedule by @peterdk31 in #37
  • Start M1 now; carry M0's dry runs and release streak into M1 by @peterdk31 in #38
  • Add the M1 design document and M1's task queue by @spellmerge-bot[bot] in #39
  • Recognise "hit your session limit" as a usage limit and back off until its reset by @peterdk31 in #41
  • Add the event bus and the spell, enemy and room base classes (M1 part 1) by @spellmerge-bot[bot] in #40
  • Reconcile event lists with core/events (M1 part 2) by @spellmerge-bot[bot] in #42
  • Add the style document (M1 part 3) by @spellmerge-bot[bot] in #43
  • Add core/input: join by button press, one device per player, virtual devices (M1 part 5) by @spellmerge-bot[bot] in #44
  • Add core/ui_focus: per-player focus (M1 part 6) by @spellmerge-bot[bot] in #45
  • Add core/pools and core/projectiles: pool, bulk projectile manager (M1 part 7) by @spellmerge-bot[bot] in #46
  • Add core/registry: content by folder and id, demo flag, sounds by id (M1 part 8) by @spellmerge-bot[bot] in #47
  • Add player movement and dodge, wizard scene (M1 part 9) by @spellmerge-bot[bot] in #48
  • Add placeholder art: crypt tiles, wizard in four colours, ember imp, fire bolt, hit spark (M1 part 4) by @spellmerge-bot[bot] in #49
  • Add player health, mana, downed, revive and cast (M1 part 10) by @spellmerge-bot[bot] in #50
  • Add combat: damage pipeline, hurt and contact boxes, knockback (M1 part 11) by @spellmerge-bot[bot] in #51
  • The enemy and its AI: chase and a telegraphed shot, ember imp (M1 part 12) by @spellmerge-bot[bot] in #52
  • The fire bolt and projectile hookup (M1 part 13) by @spellmerge-bot[bot] in #53
  • The crypt arena room (M1 part 14) by @spellmerge-bot[bot] in #54

New Contributors

  • @spellmerge-bot[bot] made their first contribution in #15
  • @dependabot[bot] made their first contribution in #23

Full Changelog: v0.20261016...v0.20261017.2

Spellmerge v0.20261017 (stable)

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@github-actions github-actions released this 17 Oct 04:57
Immutable release. Only release title and notes can be modified.
afaafb6

Stable: passed the quality gate (all tests green, no known crashes or blockers).

  • Play in the browser: https://peterdk31.github.io/spellmerge/play/
  • Windows and Linux downloads are below. Windows builds are not signed yet, so Windows may show a SmartScreen warning.
  • Check a download: compare it with SHA256SUMS, or run gh attestation verify <file> --repo peterdk31/spellmerge.

What's Changed

  • Fix: allow oven-sh/setup-bun (used inside claude-code-action) by @peterdk31 in #12
  • Fix: install bubblewrap before Claude steps (needed for secret scrubbing) by @peterdk31 in #13
  • Fix: install socat too (Claude's sandbox needs bubblewrap and socat) by @peterdk31 in #14
  • Fix: test independent of NEXT.md; check.sh doesn't crash on unreadable files by @peterdk31 in #16
  • Fix: reviewed SHA from the pushed commit; continue open PRs for a task by @peterdk31 in #17
  • Add READMEs for the seven content areas by @spellmerge-bot[bot] in #15
  • Move the hourly develop schedule to minute 23 so GitHub registers it by @peterdk31 in #18
  • Record that the HUD sends player-intent events by @peterdk31 in #24
  • Start the next session right away and set aside tasks that wait on someone by @peterdk31 in #25
  • Fix chained sessions: allow github-actions[bot], keep revisions on the PR branch by @peterdk31 in #26
  • Let sessions merge main into a PR they continue; skip sandbox placeholders in check.sh by @peterdk31 in #28
  • Review an open PR that a session continued without new commits by @peterdk31 in #29
  • Run develop on every push to main, since GitHub doesn't fire the schedule by @peterdk31 in #30
  • Refuse conflicting PRs at once and send them back for a merge of main by @peterdk31 in #31
  • Kick develop after merges, keep merge output on one line, let the bot merge its approved PRs by @peterdk31 in #32
  • Merge main into a continued PR's branch before Claude starts by @peterdk31 in #33
  • Area READMEs for core, hud and the 10 gameplay sub-areas by @spellmerge-bot[bot] in #19
  • Add llms.txt, an index of every doc by @spellmerge-bot[bot] in #34
  • Add READMEs for art/, audio/ and tests/, and list them in llms.txt by @spellmerge-bot[bot] in #27
  • Mark the tools/ README task blocked (tools/ not writable) by @spellmerge-bot[bot] in #35
  • Bump anthropics/claude-code-action from 1.0.239 to 1.0.248 by @dependabot[bot] in #23
  • Bump actions/upload-artifact from 7.0.1 to 7.0.2 by @dependabot[bot] in #22
  • Bump actions/download-artifact from 8.0.1 to 8.0.2 by @dependabot[bot] in #21
  • Bump actions/create-github-app-token from 3.2.0 to 3.3.0 by @dependabot[bot] in #20
  • Add tools/README.md; start daily and weekly when GitHub misses their schedule by @peterdk31 in #37
  • Start M1 now; carry M0's dry runs and release streak into M1 by @peterdk31 in #38
  • Add the M1 design document and M1's task queue by @spellmerge-bot[bot] in #39
  • Recognise "hit your session limit" as a usage limit and back off until its reset by @peterdk31 in #41
  • Add the event bus and the spell, enemy and room base classes (M1 part 1) by @spellmerge-bot[bot] in #40
  • Reconcile event lists with core/events (M1 part 2) by @spellmerge-bot[bot] in #42
  • Add the style document (M1 part 3) by @spellmerge-bot[bot] in #43
  • Add core/input: join by button press, one device per player, virtual devices (M1 part 5) by @spellmerge-bot[bot] in #44
  • Add core/ui_focus: per-player focus (M1 part 6) by @spellmerge-bot[bot] in #45
  • Add core/pools and core/projectiles: pool, bulk projectile manager (M1 part 7) by @spellmerge-bot[bot] in #46
  • Add core/registry: content by folder and id, demo flag, sounds by id (M1 part 8) by @spellmerge-bot[bot] in #47
  • Add player movement and dodge, wizard scene (M1 part 9) by @spellmerge-bot[bot] in #48
  • Add placeholder art: crypt tiles, wizard in four colours, ember imp, fire bolt, hit spark (M1 part 4) by @spellmerge-bot[bot] in #49
  • Add player health, mana, downed, revive and cast (M1 part 10) by @spellmerge-bot[bot] in #50
  • Add combat: damage pipeline, hurt and contact boxes, knockback (M1 part 11) by @spellmerge-bot[bot] in #51
  • The enemy and its AI: chase and a telegraphed shot, ember imp (M1 part 12) by @spellmerge-bot[bot] in #52
  • The fire bolt and projectile hookup (M1 part 13) by @spellmerge-bot[bot] in #53
  • The crypt arena room (M1 part 14) by @spellmerge-bot[bot] in #54

New Contributors

  • @spellmerge-bot[bot] made their first contribution in #15
  • @dependabot[bot] made their first contribution in #23

Full Changelog: v0.20261016...v0.20261017

Spellmerge v0.20261016 (stable)

Choose a tag to compare

@github-actions github-actions released this 16 Oct 16:54
Immutable release. Only release title and notes can be modified.
45a36e5

Stable: passed the quality gate (all tests green, no known crashes or blockers).

  • Play in the browser: https://peterdk31.github.io/spellmerge/play/
  • Windows and Linux downloads are below. Windows builds are not signed yet, so Windows may show a SmartScreen warning.
  • Check a download: compare it with SHA256SUMS, or run gh attestation verify <file> --repo peterdk31/spellmerge.

What's Changed

New Contributors

Full Changelog: https://github.com/peterdk31/spellmerge/commits/v0.20261016