Playlite v4.2.0
[4.2.0] - 2026-07-13
Added
- Automatic advance for the Hero carousel on the Home and Trending pages (manual navigation via the arrow buttons
remains available at any time)
Fixed
- Hero banner on Home repeatedly canceling in-progress cover image requests whenever the recommendation-based slide
resolved after other sources — the "highlighted game" was being recalculated on every render instead of computed once
with a stable, append-only slide order - Rendered more/fewer hooks violation on the Trending page caused by hooks being called after conditional early
return
statements; all hooks now run unconditionally before any early return - Toggling a favorite in the Library or Favorites pages re-rendering every card in the grid instead of just the one
affected, caused by the full games array being listed as a dependency of an unrelated playlist callback
Improved
- Library and Favorites pages now render through a virtualized grid (
react-windowv2), mounting only the cards
currently visible on screen instead of all of them at once — removes the 300+ms render commits seen on larger
libraries and keeps performance flat as more platform integrations add more games over time - Game card components (
StandardGameCard,ActionButton,GameActionsMenu,CachedImage) memoized with
React.memo, with callbacks stabilized end-to-end acrossGameLibraryContext,UIContext, and every page that
renders game cards - Duplicated card markup and logic between Library and Favorites consolidated into a shared
LibraryGameCardcomponent CachedImageno longer readslocalStorageon every render (moved to a one-time lazy initializer) and skips its
async local-cache resolution cycle entirely when the "save covers locally" setting is off
Download the installer below.