Releases: playlite-app/playlite
Release list
Playlite v4.3.0
[4.3.0] - 2026-07-25
Added
- Itch.io integration: local library detection of owned games, installed games, and playtime synchronization with
butler.dbintegrated with the new standardized platform enumerators - IndieGala integration: installed-game detection via IGClient's
installed.json, with an optional full-library
mode reading the account's owned-games list fromconfig.jsonand cross-referencing it with installed titles
to reuse their complete metadata; game tags are run through the existing RAWG tag-classification pipeline - Xbox App / Microsoft Store integration: installed-game detection via Gaming Services, locating game folders
through each drive's.GamingRootmarker and readingMicrosoftGame.configmanifests — covers both
first-party and third-party titles, with downloadable content and non-standalone add-ons automatically
excluded based on manifest structure - Amazon Games integration: full library import via account login (device-registration authentication flow),
cross-referenced with the Amazon Games App's local database for installed games — installed titles are matched by
exact product ID and flagged accordingly within the imported library, rather than imported as a separate list - Epic Games Store full library import via account login (OAuth2 device-registration flow), in addition to the
existing installed-game detection via local manifest files — library titles are resolved through the Epic
catalog API and deduplicated by namespace to correctly separate base games from DLC and soundtracks - EA App integration: installed-game detection via a user-configured install folder, now also recovering
previously installed (currently uninstalled) titles from EA's local install history — an intentional
reflection of how the EA App itself retains this information, not a detection gap - Battle.net integration: installed-game detection via the Agent's
product.db(parsed as raw protobuf, no
external dependency), enriched withaggregate.jsonwhen present for display name, executable path, and last
played time, with a static fallback catalog (adapted from Playnite) for titlesaggregate.jsondoesn't cover
— internal Agent/Desktop app entries are excluded from the imported list - GOG integration: full library import via account login (OAuth2 with PKCE) alongside installed-game detection
via a user-configured games folder, matched against store titles by prefix instead of exact name to account
for store-only suffixes (e.g. "Deluxe Edition") that don't appear in the installed folder name
Fixed
- The manual "Add Game" platform dropdown still offered the outdated
"Battle.net"and"Itch.io"
values, which no longer match the standardized enum; manually added games using those options
would have become invisible to platform filtering. - Platform filtering errors resolved by strictly standardizing platform identifiers to
PascalCase(e.g.,BattleNet,
LegacyGames,Itch) across Rust enums/structs and frontend types, eliminating spaces and special characters that
broke filter matching - Rust documentation corrected and updated in
legacy.rsandgamebrain/models.rs
Improved
- Import command success/empty messages/login success messages standardized across all platform sources via shared
format_import_summary/format_import_empty/format_login_successhelpers incommands/platforms/core.rs,
replacing inconsistent per-platform phrasing with a single consistent format. - Frontend rendering of platform names now utilizes a centralized
PlatformDisplayNamesdictionary to map internal
PascalCasecodes to their proper commercial names (e.g.,Battle.net,Itch.io) across all UI components - Platform settings screens standardized across all integrations: page titles now show only the platform name,
descriptions and account-connection labels use consistent imperative phrasing, and the import button includes
the platform name and is disabled (with an explanatory tooltip) rather than hidden when a required connection
or credentials are missing,ImportedItemsBoxnow renders its checkmark from the component itself instead of
relying on it being hardcoded into each translated string, Detected-path listings and icons unified across
platforms with a fixed local path - GOG's import button is no longer hidden entirely while logged out; it now stays visible but
disabled, with a tooltip explaining that an account connection is required — consistent with how
other platforms present unmet prerequisites. - Manually selected paths (EA, GOG, Legacy Games) now persist consistently across sessions through a shared
useLocalStoragePlatformPathhook, replacing per-componentlocalStoragehandling - Reorganized platform-name translation keys into a single contiguous block for easier maintenance
- OAuth token storage extended to support provider-specific auxiliary data (e.g. Amazon Games' device serial) without
affecting previously stored tokens. - Catalog lookups for the Epic Games library parallelized (up to 8 concurrent requests), reducing full-library
import time from several minutes to a few seconds on larger libraries
Removed
- The per-platform icon from the library/favorites game card badge (
StandardGameCard), which now shows the platform
name as text only.
Download the installer below.
Playlite v4.2.0
[4.2.0] - 2026-07-13
Added
- Automatic advance for the Hero carousel on the Home and Trending pages (manual navigation via the arrow buttons
remains available at any time)
Fixed
- Hero banner on Home repeatedly canceling in-progress cover image requests whenever the recommendation-based slide
resolved after other sources — the "highlighted game" was being recalculated on every render instead of computed once
with a stable, append-only slide order - Rendered more/fewer hooks violation on the Trending page caused by hooks being called after conditional early
return
statements; all hooks now run unconditionally before any early return - Toggling a favorite in the Library or Favorites pages re-rendering every card in the grid instead of just the one
affected, caused by the full games array being listed as a dependency of an unrelated playlist callback
Improved
- Library and Favorites pages now render through a virtualized grid (
react-windowv2), mounting only the cards
currently visible on screen instead of all of them at once — removes the 300+ms render commits seen on larger
libraries and keeps performance flat as more platform integrations add more games over time - Game card components (
StandardGameCard,ActionButton,GameActionsMenu,CachedImage) memoized with
React.memo, with callbacks stabilized end-to-end acrossGameLibraryContext,UIContext, and every page that
renders game cards - Duplicated card markup and logic between Library and Favorites consolidated into a shared
LibraryGameCardcomponent CachedImageno longer readslocalStorageon every render (moved to a one-time lazy initializer) and skips its
async local-cache resolution cycle entirely when the "save covers locally" setting is off
Download the installer below.
Playlite v4.1.2
[4.1.2] - 2026-07-07
Improved
- Platforms configuration window internals fully refactored: the monolithic
useStoresConfighook was split into
one dedicated hook per platform (Steam, Epic, Heroic, Ubisoft, Legacy Games), now living underhooks/plataforms/
and only loading/persisting state relevant to that platform instead of all five at once on every tab switch - Shared UI building blocks extracted for the platform settings screens (headers, detected-paths boxes, import
progress indicators, action buttons/footers, path pickers), reducing duplicated markup across Steam, Epic,
Heroic, Ubisoft, Legacy Games, and Wine tabs - External links and auto-detected file/config paths for each platform moved into dedicated constants files
instead of being hardcoded inline in the components - Credential inputs on the Steam tab are now disabled while previously saved credentials are loading, preventing
a rare race condition where in-progress typing could be overwritten once the stored credentials arrived - Accessible labels (
aria-label) added to path and credential inputs across all platform settings screens for
screen reader support
Download the installer below.
Playlite v4.1.1
[4.1.1] - 2026-07-02
Fixed
- GameBrain similar-games response failing to parse when a game's rating was
null, causing the "Similar to My Profile"
section to silently return empty results for affected anchor games - Missing
becauseOffield in profile-similar recommendations due to incomplete camelCase serialization, resulting in
an empty badge/tooltip on similar game cards
Download the installer below.
Playlite v4.1.0
[4.1.0] - 2026-07-02
Added
- Ko-fi donation button in the app header, always visible for quick access
- "Support Playlite" section in Settings → About, with Ko-fi donation link and alternative ways to support
(GitHub Sponsors, official website, bug reports) - Official landing page link in the Quick Settings documentation section
- Custom Ko-fi icon component added to the icons library, consistent with the existing icons
Improved
- Steam settings help callout redesigned to match the visual language of other info/warning callouts in the
app (icon + colored title + tinted border box), replacing the previous detached Badge component - Frontend type definitions standardized to camelCase across four modules (scanner, PCGW, GameBrain,
subscriptions), with corresponding#[serde(rename_all = "camelCase")]added to the matching Rust structs —
internal Rust field names unchanged
Download the installer below.
Playlite v4.0.0
[4.0.0] - 2026-06-26
Added
- Game search by characteristics in Wishlist using the GameBrain API
- Media tab in game details window with screenshots, trailers, and videos
- Similar games tab in game details window
- Technical details tab in game details window with system requirements, language support, and controller
compatibility (data sourced from PCGamingWiki)
Improved
- Game details window restructured into tabbed navigation for better content organization
- PCGamingWiki integration expanded to surface technical data directly in the UI
Download the installer below.
Playlite v3.4.0
[3.4.0] - 2026-05-24
Added
- Full internationalization (i18n) support using i18next and react-i18next
- Brazilian Portuguese (pt-BR) and English (en) language support
- Automatic language detection based on operating system locale
- Language selector in Settings → About section
- User language preference persisted across sessions via localStorage
- 11 translation namespaces covering all UI strings: common, settings, library, playlist, trending, wishlist, errors,
dialog, updater, game_detail, plataforms - 630 translation keys mapped across all views, components, dialogs, and windows
- Translation documentation and guidelines for users and contributors
Improved
- Steam review labels now fully translated via i18n instead of hardcoded map
- Error messages in non-React modules migrated to i18n instance
- Confirmation dialog fallback strings internationalized
- Architecture ready for additional languages — only locale JSON files required
Download the installer below.
Playlite v3.3.1
[3.3.1] - 2026-05-11
Added
- Automated CI/CD release pipeline with GitHub Actions
- Automatic updater artifact generation
- Cryptographic signing for updater packages
- Automated latest.json generation
- Improved release distribution workflow
Improved
- Release engineering and deployment process
- Cross-platform packaging pipeline
- Update reliability and integrity verification
Download the installer below.
Project Update: v3.1.0 - Library Automation and UI Refinement
Project Update: v3.1.0 - Library Automation & UI Refinement
This minor update focuses on bridging the gap between your digital storefronts and your local machine. Version 3.1.0 introduces powerful automation tools for library management and a significant overhaul of the user interface components for a smoother, more consistent experience.
New Features
- Local Directory Scanner: You can now point Playlite to your game folders. The app will automatically scan, identify, and add local executables to your library, streamlining the transition from disk to dashboard.
- Enhanced Steam Integration: The Steam importer has been upgraded to not only fetch your library but also identify currently installed games automatically, syncing their status within Playlite.
- Unified UI Framework: A massive refactor of UI components. Dialogs, tooltips, and modals now follow a strictly consistent design language, improving accessibility and visual flow across the entire app.
Improvements
- Backend Integration Overhaul: Significant refactoring of the Rust backend to improve how the frontend communicates with core services, resulting in faster data serialization and lower latency.
- GamerPower API Patch: Fixed an issue with image loading from the GamerPower integration. Thumbnails for active giveaways now load reliably with improved error handling for external CDN failures.
- Responsive Dialogs: All system dialogs have been rewritten to be more responsive and provide better feedback during long-running tasks like library imports.
Fixed
- Resolved an edge case where Steam imports would stall if a game had missing metadata.
- Fixed broken image placeholders in the "Free Games" tab.
Installation (Windows)
Download the new installer Playlite_3.1.0_x64_en-US.msi and run it. The updater will handle the migration of your existing database automatically.
What's Changed
- V3.1.0 by @Alan-oliveir in #6
Full Changelog: v3.0.0...v3.1.0
Playlite 3.0.0 – Stable Update Foundation
Project Update: v3.0.0 - Major Architecture Overhaul & Intelligent Recommendations
This major release transforms Playlite from a passive game manager into an intelligent, proactive curator. This version introduced a sophisticated Hybrid Recommendation System and significantly hardened the application against network instability with a robust "Offline-First" architecture.
New Features
- Hybrid Recommendation Engine (v4.0): Moving beyond simple tag matching, Playlite now uses a hybrid algorithm combining Content-Based Filtering (your library) with Collaborative Filtering (community trends). It understands nuances like "Favorite Series" and "Genre Fatigue."
- Explainable AI (Tooltips): We believe algorithms shouldn't be black boxes. Hover over any recommendation to see exactly why it was picked (e.g., "98% Tag Match", "Trending in Community", "Part of your Favorite Series").
- Robust Auto-Update System: A fully integrated update pipeline that ensures data safety. Major updates now automatically trigger an ACID-compliant database backup locally before applying changes, ensuring zero data loss during migrations.
- Resilient Offline Mode: The "Trending" and "Free Games" tabs no longer break without internet. The app implements a smart caching strategy that serves stale content with a visual indicator when offline, while automatically filtering out expired giveaways.
- User Feedback Loop: Added a "Not Useful" button to recommendations. The system learns from your dislikes and instantly updates the UI (Optimistic Update) while persisting the blacklist.
Improvements
- Smart Caching: Differentiated TTL (Time-To-Live) logic ensures dynamic lists (like Trending) refresh daily, while static game data is cached for weeks to save bandwidth.
- UX Refinements: New
ToggleSwitchcomponents, cleaner settings menus, and granular control over algorithm weights (Balance between Discovery vs. Familiarity). - Performance: Optimized the Rust backend services (
rawg.rs,gamerpower.rs) to handle network failures silently without crashing the frontend.
Installation (Windows)
Uninstall and remove data of any previous version. Download the new version of the installer Playlite_2.0.0_x64_en-US.msi, and run it to install the new version.
Note: As the database structure has changed, a fresh import of your library might be recommended.
Full Changelog: v2.0.0...v3.0.0