[4.3.0] - 2026-07-25
Added
- Itch.io integration: local library detection of owned games, installed games, and playtime synchronization with
butler.dbintegrated with the new standardized platform enumerators - IndieGala integration: installed-game detection via IGClient's
installed.json, with an optional full-library
mode reading the account's owned-games list fromconfig.jsonand cross-referencing it with installed titles
to reuse their complete metadata; game tags are run through the existing RAWG tag-classification pipeline - Xbox App / Microsoft Store integration: installed-game detection via Gaming Services, locating game folders
through each drive's.GamingRootmarker and readingMicrosoftGame.configmanifests — covers both
first-party and third-party titles, with downloadable content and non-standalone add-ons automatically
excluded based on manifest structure - Amazon Games integration: full library import via account login (device-registration authentication flow),
cross-referenced with the Amazon Games App's local database for installed games — installed titles are matched by
exact product ID and flagged accordingly within the imported library, rather than imported as a separate list - Epic Games Store full library import via account login (OAuth2 device-registration flow), in addition to the
existing installed-game detection via local manifest files — library titles are resolved through the Epic
catalog API and deduplicated by namespace to correctly separate base games from DLC and soundtracks - EA App integration: installed-game detection via a user-configured install folder, now also recovering
previously installed (currently uninstalled) titles from EA's local install history — an intentional
reflection of how the EA App itself retains this information, not a detection gap - Battle.net integration: installed-game detection via the Agent's
product.db(parsed as raw protobuf, no
external dependency), enriched withaggregate.jsonwhen present for display name, executable path, and last
played time, with a static fallback catalog (adapted from Playnite) for titlesaggregate.jsondoesn't cover
— internal Agent/Desktop app entries are excluded from the imported list - GOG integration: full library import via account login (OAuth2 with PKCE) alongside installed-game detection
via a user-configured games folder, matched against store titles by prefix instead of exact name to account
for store-only suffixes (e.g. "Deluxe Edition") that don't appear in the installed folder name
Fixed
- The manual "Add Game" platform dropdown still offered the outdated
"Battle.net"and"Itch.io"
values, which no longer match the standardized enum; manually added games using those options
would have become invisible to platform filtering. - Platform filtering errors resolved by strictly standardizing platform identifiers to
PascalCase(e.g.,BattleNet,
LegacyGames,Itch) across Rust enums/structs and frontend types, eliminating spaces and special characters that
broke filter matching - Rust documentation corrected and updated in
legacy.rsandgamebrain/models.rs
Improved
- Import command success/empty messages/login success messages standardized across all platform sources via shared
format_import_summary/format_import_empty/format_login_successhelpers incommands/platforms/core.rs,
replacing inconsistent per-platform phrasing with a single consistent format. - Frontend rendering of platform names now utilizes a centralized
PlatformDisplayNamesdictionary to map internal
PascalCasecodes to their proper commercial names (e.g.,Battle.net,Itch.io) across all UI components - Platform settings screens standardized across all integrations: page titles now show only the platform name,
descriptions and account-connection labels use consistent imperative phrasing, and the import button includes
the platform name and is disabled (with an explanatory tooltip) rather than hidden when a required connection
or credentials are missing,ImportedItemsBoxnow renders its checkmark from the component itself instead of
relying on it being hardcoded into each translated string, Detected-path listings and icons unified across
platforms with a fixed local path - GOG's import button is no longer hidden entirely while logged out; it now stays visible but
disabled, with a tooltip explaining that an account connection is required — consistent with how
other platforms present unmet prerequisites. - Manually selected paths (EA, GOG, Legacy Games) now persist consistently across sessions through a shared
useLocalStoragePlatformPathhook, replacing per-componentlocalStoragehandling - Reorganized platform-name translation keys into a single contiguous block for easier maintenance
- OAuth token storage extended to support provider-specific auxiliary data (e.g. Amazon Games' device serial) without
affecting previously stored tokens. - Catalog lookups for the Epic Games library parallelized (up to 8 concurrent requests), reducing full-library
import time from several minutes to a few seconds on larger libraries
Removed
- The per-platform icon from the library/favorites game card badge (
StandardGameCard), which now shows the platform
name as text only.
Download the installer below.