Auroria
Pre-release
Pre-release
Various bug fixes and improvements
Thank you to everyone involved in structstestnet-69! <3
| Issue | Tags | Requester |
|---|---|---|
| View Permissions Queries | API,Suggestion | abstrct,trevor |
| Improved indexing for Guild Stack | Feature | abstrct |
| GuildId not set in Reactor during Guild creation | Bug | netlag |
| Change tx_sabotage to tx_sabotage compute and include a message sending cli only | CLI,Suggestion | abstrct |
| Sabotage CLI uses the incorrect block height for difficulty check during refining and generator attacks | Bug,CLI | cisphyx |
| Have a compute flag for target difficulty start point | Suggestion | abstrct |
| Sabotaged Sabotage with Refineries | Bug | cisphyx |
| remove ‘activated’ from reactor | Bug | cisphyx |
| guild-update has wrong descrription | Typo | Atwood |
| Keeper needs to return events upon object Deletion | Bug,Suggestion | abstrct |
What's Changed
- Allocation change by @Abstrct in #1
- Players and guilds by @Abstrct in #2
- CLI Issues resolved by @Abstrct in #3
- Fixed compute inefficiency by @Abstrct in #4
- fixed typo by @Abstrct in #5
- Fixes by @Abstrct in #6
Full Changelog: https://github.com/playstructs/structsd/commits/v0.1.0-beta