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User Interface
The main window is organized as a menu bar plus four tabs.
- File — New, Open folder, Open file, Save, Recent files, Merge FOMOD, Export distribution archive, Exit.
- Options — Settings, Pre-save script, Post-save script, Translation editor.
- Help — About.
The mod's metadata: name, author, version, website URL, game, category, header image and
description. This becomes info.xml.
The heart of the editor. A step contains groups, and a group contains plugins:
- The step tabs run along the top; click one to edit it.
- The left column lists the groups of the selected step and, below, the plugins of the selected group.
- The right column shows the details of the selected plugin: name, description, default type, image, condition flags, and the files/folders it installs.
Selecting vs. reordering. Click an item to select it (its details appear on the right). The arrow buttons (◀ ▶ for steps, ▲ ▼ for groups and plugins) reorder the selected item — they change its position in the list, which determines the order the player sees and the install order. The selected item stays selected and follows its new position.
Files and folders that are always installed, regardless of the player's choices.
Files installed only when a set of conditions (condition flags and/or dependencies) is
met — the conditionalFileInstalls section of a FOMOD.
XIMOD supports dark, light and system themes (Settings). The built-in tool windows (translation editor, properties, XML editor) are independent, movable and resizable, and remember their position and size between sessions.
XIMOD Architect · MIT License · A Rust port of Wenderer's FOMOD Creation Tool, published with permission.
Using XIMOD
Reference
Project