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v3.1.2
Patch release - fixes a crash in mergeMode: "auto" when combining a UV-transforming effect (e.g. Glitch) with a convolution effect (e.g. ChromaticAberration).
Fixed
- EffectComposer:
mergeMode: "auto"could merge amainUveffect into the same pass as a convolution effect, whichpostprocessingitself doesn't allow -EffectPassthrows at render time either way.'auto'now keeps them apart the same way it already keeps two convolution effects apart.
What's Changed
- docs: add example links for ASCII and N8AO by @kvvasuu in #379
- fix: keep mainUv effects out of the same auto-merged pass as convolution effects by @kvvasuu in #380
Full Changelog: v3.1.1...v3.1.2