2022.1110.0
Thanks for following along! This is a tagged release (2022.1110.0).
What's Changed
- Change game thread prefixes to suffixes by @peppy in #5502
- Implement antialiasing for CircularProgress shader by @EVAST9919 in #5465
- Fix
FrameworkSetting.Localenot changingInputThreadculture by @Susko3 in #5504 - Fix disabling
UseFullGlyphHeightdoes not trim top part of sprite text glyphs by @HiddenNode in #5427 - Default
CurrentCultureto system culture by @Susko3 in #5505 - Remove all usage of
Add/RemoveMemoryPressureby @peppy in #5506 - Use (high resolution) waitable timers on windows when available by @peppy in #5501
- Don't yield when game can't keep up by @peppy in #5503
New Contributors
- @HiddenNode made their first contribution in #5427
Full Changelog: 2022.1101.0...2022.1110.0