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Reworked how inventory operations are handled on clients, should be slightly more reliable
Fixed meds animations not resetting as they should when moving to a new limb on other players
Fixed certain events not toggling when toggling the health bar
Added new option "Strict sync"
With this enabled, you cannot shoot/reload/switch weapons unless the server host thinks you can. Shooting/reloading was previously default behavior, switching weapons is new
This can now be disabled, but doing so voids most if not all support as the main root cause of problems with these features are always from mods
Only the host's setting will be applied for the raid and sync to all clients
Turnables e.g. lights and their switches are now always synced from the server to clients, making desync more rare
Knife attacks on windows now break it for everyone else as well
Knife particles now properly replicate when hitting an object
Slightly updated Debug UI
Fixed several rare exceptions during certain controllers, most prominently QuickKnife and QuickUse
Fixed rare race condition when hosting a raid
Fixed few bugs with going into a downed state
Another player cancelling their grenade should now be more reliably synced
New feature: Reconnecting quest sync
The host now saves a collection of every quest progress for all players
If a player crashes, the host will now attempt to resync this to the rejoining client
Some quests might not properly resync but it will do the best it can