Releases
v2.3.6
Compare
Sorry, something went wrong.
No results found
Compatible with EFT 0.16.9.40087
Stimulator daamge no longer puts you in a downed state and instead instantly kills you
Added checks to prevent errors with SAIN if there is delay when a player shoots a bot that is already dead on the host side
Added lag simulation for developers (requires DEBUG build)
Refactored and improved several packets
Made several improvements to the Strict Inventory Sync, bringing more stability and reliability. Everyone should enabled it again
Fixed several bugs with quest sync from client -> host
If someone disconnects while the headless is loading and no one is left, it will now forcefully terminate itself
Added null checks to StopBotsSystem(), prevent rare errors
Remove log that should be a DEBUG log
Several improvements to how a player is set to downed, preventing certain inventory errors
Updated NAT Traversal for the host so that UPnP is not mutually exclusive to NAT Punching
Fixed nullref when interacting with a stationary weapon as a client
Fast and Instant load now also works for the unload operations
Several other small improvements have been made to the code base
🛡️ VirusTotal Scan Results
You can’t perform that action at this time.