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4 changes: 1 addition & 3 deletions .travis.yml
Original file line number Diff line number Diff line change
Expand Up @@ -15,7 +15,6 @@ addons:
packages:
- libc++-dev
- libsdl2-dev
- libglm-dev
- libgl1-mesa-dev

script:
Expand All @@ -41,7 +40,6 @@ matrix:
addons:
apt:
packages:
- libglm-dev
- qt5-default
- qtdeclarative5-dev
- libqt5opengl5-dev
Expand All @@ -57,7 +55,7 @@ matrix:
- os: osx
osx_image: xcode10
env:
- MATRIX_EVAL="brew update && brew install sdl2 glm"
- MATRIX_EVAL="brew update && brew install sdl2"

notifications:
email:
Expand Down
6 changes: 2 additions & 4 deletions BUILDING.md
Original file line number Diff line number Diff line change
Expand Up @@ -7,8 +7,6 @@ Relevant for Linux distributions, FreeBSD, macOS:
* `libtool`, or at least `pkg-config`
* `which`

* `libglm-dev`

Main build options & their requirements:

| Configure flag | Required dependency | Produced binary |
Expand All @@ -18,7 +16,7 @@ Main build options & their requirements:
| `--enable-jack` | `libjack2-dev`OR`libjack1-dev`; `qt5-default` `qtdeclarative5-dev` `libqt5opengl5`| `projectM-jack` |

#### Additional information on dependencies
* `libglm` (headers only) for matrix math is required.
* `libglm` (headers only) for matrix math is required. lives in `vendor/glm`.
* A modified version of `hlslparser` is included in Renderer and used to transpile HLSL shaders to GLSL
* OpenGL 3+ or OpenGLES is required
* `libsdl >= 2.0.5` is required for the SDL and emscripten apps. `src/projectM-sdl` is the current reference application implementation. maybe try getting that to build and run as your testbench.
Expand Down Expand Up @@ -46,7 +44,7 @@ projectM supports OpenGL ES 3 for embedded systems. Be sure to configure with th
### Building on Windows
Windows build bypasses the autogen/configure pipeline and uses the Visual Studio/MSVC files in `msvc/`. See `.appveyor.yml` for command line building.

Some dependencies are included verbatim (glew), while others leverage the NuGet ecosystem and are downloaded automatically (glm, sdl2).
Some dependencies are included verbatim (glew), while others leverage the NuGet ecosystem and are downloaded automatically (sdl2).

### Build using NDK for Android
Install Android Studio, launch SDK Manager and install NDK
Expand Down
2 changes: 1 addition & 1 deletion Makefile.am
Original file line number Diff line number Diff line change
Expand Up @@ -2,7 +2,7 @@ ACLOCAL_AMFLAGS=-I m4
AM_CPPFLAGS=-DDATADIR_PATH='"${pkgdatadir}"'
SUBDIRS=src
PRESETSDIR=presets
EXTRA_DIST=README.md AUTHORS.txt presets fonts $(PRESETSDIR)
EXTRA_DIST=README.md AUTHORS.txt presets fonts vendor $(PRESETSDIR)
CLEANFILES=dist

# stick apps in bin
Expand Down
16 changes: 8 additions & 8 deletions configure.ac
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
AC_INIT([projectM], [3.1.6], [me@mish.dev], [projectM], [https://github.com/projectM-visualizer/projectm/])
AC_INIT([projectM], [3.1.7], [me@mish.dev], [projectM], [https://github.com/projectM-visualizer/projectm/])
AM_INIT_AUTOMAKE([-Wall -Werror foreign subdir-objects tar-pax])

m4_ifdef([AM_PROG_AR], [AM_PROG_AR])
Expand Down Expand Up @@ -103,12 +103,6 @@ AS_IF([test "$enable_sdl" != "no"], [
])


# glm
AS_IF([test "x$enable_emscripten" != "xyes"], [
AC_CHECK_HEADER([glm/glm.hpp],, AC_MSG_ERROR(libglm is required.))
])


# Threading
AC_ARG_ENABLE([threading],
AS_HELP_STRING([--enable-threading], [multhreading]),
Expand Down Expand Up @@ -240,11 +234,17 @@ AM_CONDITIONAL([ENABLE_PRESET_SUBDIRS], [test "x$enable_preset_subdirs" = "xyes"
my_CFLAGS="-Wall -Wchar-subscripts -Wformat-security -Wpointer-arith -Wshadow -Wsign-compare -Wtype-limits"
#my_CFLAGS+="-fsanitize=address -fno-omit-frame-pointer "
my_CFLAGS="${my_CFLAGS} -DDATADIR_PATH=\\\"\"\$(pkgdatadir)\\\"\""
my_CFLAGS="${my_CFLAGS} -I\$(top_srcdir)/vendor"
my_CFLAGS="${my_CFLAGS} -I\"\$(top_srcdir)/vendor\"" # provides glm headers
my_CFLAGS="${my_CFLAGS} -DGL_SILENCE_DEPRECATION"
AC_SUBST([my_CFLAGS])


# glm (vendored, this should never fail; headers are in vendor/glm)
AC_SUBST(CPPFLAGS, "$CPPFLAGS -I${srcdir}/vendor")
AS_IF([test "x$enable_emscripten" != "xyes"], [
AC_CHECK_HEADER([glm/glm.hpp],, AC_MSG_ERROR(vendored libglm not found.))
])


AC_OUTPUT

Expand Down
13 changes: 2 additions & 11 deletions msvc/MilkdropPresetFactory.vcxproj
Original file line number Diff line number Diff line change
Expand Up @@ -49,7 +49,7 @@
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<AdditionalIncludeDirectories>$(MSBuildThisFileDirectory);$(MSBuildThisFileDirectory)../src\libprojectM;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(MSBuildThisFileDirectory);$(MSBuildThisFileDirectory)../src\libprojectM;$(MSBuildThisFileDirectory)../vendor;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AssemblerListingLocation>Debug/</AssemblerListingLocation>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<CompileAs>CompileAsCpp</CompileAs>
Expand Down Expand Up @@ -83,7 +83,7 @@
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<AdditionalIncludeDirectories>$(MSBuildThisFileDirectory);$(MSBuildThisFileDirectory)../src\libprojectM;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(MSBuildThisFileDirectory);$(MSBuildThisFileDirectory)../src\libprojectM;$(MSBuildThisFileDirectory)../vendor;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AssemblerListingLocation>Release/</AssemblerListingLocation>
<CompileAs>CompileAsCpp</CompileAs>
<ExceptionHandling>Sync</ExceptionHandling>
Expand Down Expand Up @@ -145,13 +145,4 @@
</ProjectReference>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
<Import Project="packages\glm.0.9.9.400\build\native\glm.targets" Condition="Exists('packages\glm.0.9.9.400\build\native\glm.targets')" />
</ImportGroup>
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
<PropertyGroup>
<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
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13 changes: 2 additions & 11 deletions msvc/MstressJuppyDancer.vcxproj
Original file line number Diff line number Diff line change
Expand Up @@ -53,7 +53,7 @@
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<AdditionalIncludeDirectories>$(MSBuildThisFileDirectory)../src\libprojectM;$(MSBuildThisFileDirectory);$(MSBuildThisFileDirectory)../src\libprojectM\Renderer;$(MSBuildThisFileDirectory)../src\libprojectM\NativePresetFactory;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(MSBuildThisFileDirectory)../src\libprojectM;$(MSBuildThisFileDirectory);$(MSBuildThisFileDirectory)../src\libprojectM\Renderer;$(MSBuildThisFileDirectory)../src\libprojectM\NativePresetFactory;$(MSBuildThisFileDirectory)../vendor;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AssemblerListingLocation>Debug/</AssemblerListingLocation>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<CompileAs>CompileAsCpp</CompileAs>
Expand Down Expand Up @@ -97,7 +97,7 @@
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<AdditionalIncludeDirectories>$(MSBuildThisFileDirectory)../src\libprojectM;$(MSBuildThisFileDirectory);$(MSBuildThisFileDirectory)../src\libprojectM\Renderer;$(MSBuildThisFileDirectory)../src\libprojectM\NativePresetFactory;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(MSBuildThisFileDirectory)../src\libprojectM;$(MSBuildThisFileDirectory);$(MSBuildThisFileDirectory)../src\libprojectM\Renderer;$(MSBuildThisFileDirectory)../src\libprojectM\NativePresetFactory;$(MSBuildThisFileDirectory)../vendor;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AssemblerListingLocation>Release/</AssemblerListingLocation>
<CompileAs>CompileAsCpp</CompileAs>
<ExceptionHandling>Sync</ExceptionHandling>
Expand Down Expand Up @@ -175,13 +175,4 @@
</ProjectReference>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
<Import Project="packages\glm.0.9.9.400\build\native\glm.targets" Condition="Exists('packages\glm.0.9.9.400\build\native\glm.targets')" />
</ImportGroup>
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
<PropertyGroup>
<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
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<Error Condition="!Exists('packages\glm.0.9.9.400\build\native\glm.targets')" Text="$([System.String]::Format('$(ErrorText)', 'packages\glm.0.9.9.400\build\native\glm.targets'))" />
</Target>
</Project>
13 changes: 2 additions & 11 deletions msvc/NativePresetFactory.vcxproj
Original file line number Diff line number Diff line change
Expand Up @@ -49,7 +49,7 @@
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<AdditionalIncludeDirectories>$(MSBuildThisFileDirectory);$(MSBuildThisFileDirectory)../src\libprojectM;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(MSBuildThisFileDirectory);$(MSBuildThisFileDirectory)../src\libprojectM;$(MSBuildThisFileDirectory)../vendor;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AssemblerListingLocation>Debug/</AssemblerListingLocation>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<CompileAs>CompileAsCpp</CompileAs>
Expand Down Expand Up @@ -83,7 +83,7 @@
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<AdditionalIncludeDirectories>$(MSBuildThisFileDirectory);$(MSBuildThisFileDirectory)../src\libprojectM;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(MSBuildThisFileDirectory);$(MSBuildThisFileDirectory)../src\libprojectM;$(MSBuildThisFileDirectory)../vendor;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AssemblerListingLocation>Release/</AssemblerListingLocation>
<CompileAs>CompileAsCpp</CompileAs>
<ExceptionHandling>Sync</ExceptionHandling>
Expand Down Expand Up @@ -127,13 +127,4 @@
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</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
<Import Project="packages\glm.0.9.9.400\build\native\glm.targets" Condition="Exists('packages\glm.0.9.9.400\build\native\glm.targets')" />
</ImportGroup>
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
<PropertyGroup>
<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
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<Error Condition="!Exists('packages\glm.0.9.9.400\build\native\glm.targets')" Text="$([System.String]::Format('$(ErrorText)', 'packages\glm.0.9.9.400\build\native\glm.targets'))" />
</Target>
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13 changes: 2 additions & 11 deletions msvc/Renderer.vcxproj
Original file line number Diff line number Diff line change
Expand Up @@ -49,7 +49,7 @@
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<AdditionalIncludeDirectories>$(MSBuildThisFileDirectory)../src\libprojectM;$(MSBuildThisFileDirectory);$(MSBuildThisFileDirectory)../src\libprojectM\Renderer;$(MSBuildThisFileDirectory)../src\libprojectM\Renderer\SOIL2;$(MSBuildThisFileDirectory)../src\libprojectM\Renderer\hlslparser\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(MSBuildThisFileDirectory)../src\libprojectM;$(MSBuildThisFileDirectory);$(MSBuildThisFileDirectory)../src\libprojectM\Renderer;$(MSBuildThisFileDirectory)../src\libprojectM\Renderer\SOIL2;$(MSBuildThisFileDirectory)../src\libprojectM\Renderer\hlslparser\src;$(MSBuildThisFileDirectory)../vendor;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AssemblerListingLocation>Debug/</AssemblerListingLocation>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<CompileAs>CompileAsCpp</CompileAs>
Expand Down Expand Up @@ -83,7 +83,7 @@
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<AdditionalIncludeDirectories>$(MSBuildThisFileDirectory)../src\libprojectM;$(MSBuildThisFileDirectory);$(MSBuildThisFileDirectory)../src\libprojectM\Renderer;$(MSBuildThisFileDirectory)../src\libprojectM\Renderer\SOIL2;$(MSBuildThisFileDirectory)../src\libprojectM\Renderer\hlslparser\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(MSBuildThisFileDirectory)../src\libprojectM;$(MSBuildThisFileDirectory);$(MSBuildThisFileDirectory)../src\libprojectM\Renderer;$(MSBuildThisFileDirectory)../src\libprojectM\Renderer\SOIL2;$(MSBuildThisFileDirectory)../src\libprojectM\Renderer\hlslparser\src;$(MSBuildThisFileDirectory)../vendor;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AssemblerListingLocation>Release/</AssemblerListingLocation>
<CompileAs>CompileAsCpp</CompileAs>
<ExceptionHandling>Sync</ExceptionHandling>
Expand Down Expand Up @@ -124,13 +124,4 @@
<ClCompile Include="$(MSBuildThisFileDirectory)../src\libprojectM\Renderer\hlslparser\src\*.cpp" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
<Import Project="packages\glm.0.9.9.400\build\native\glm.targets" Condition="Exists('packages\glm.0.9.9.400\build\native\glm.targets')" />
</ImportGroup>
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
<PropertyGroup>
<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
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<Error Condition="!Exists('packages\glm.0.9.9.400\build\native\glm.targets')" Text="$([System.String]::Format('$(ErrorText)', 'packages\glm.0.9.9.400\build\native\glm.targets'))" />
</Target>
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13 changes: 2 additions & 11 deletions msvc/RovastarDarkSecret.vcxproj
Original file line number Diff line number Diff line change
Expand Up @@ -53,7 +53,7 @@
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<AdditionalIncludeDirectories>$(MSBuildThisFileDirectory)../src\libprojectM;$(MSBuildThisFileDirectory);$(MSBuildThisFileDirectory)../src\libprojectM\Renderer;$(MSBuildThisFileDirectory)../src\libprojectM\NativePresetFactory;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AssemblerListingLocation>Debug/</AssemblerListingLocation>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<CompileAs>CompileAsCpp</CompileAs>
Expand Down Expand Up @@ -97,7 +97,7 @@
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Expand Down Expand Up @@ -175,13 +175,4 @@
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13 changes: 2 additions & 11 deletions msvc/RovastarDriftingChaos.vcxproj
Original file line number Diff line number Diff line change
Expand Up @@ -53,7 +53,7 @@
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Expand Down Expand Up @@ -97,7 +97,7 @@
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Expand Down Expand Up @@ -175,13 +175,4 @@
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