Releases: qalle-git/qendering
Releases · qalle-git/qendering
Release list
Qendering v0.16.1
v0.16.1: ship NSIS-only so auto-updates apply in place
Qendering v0.16.0
v0.16.0: in-app auto-updater
Qendering v0.15.0
v0.15.0: render all clothing texture variations in 3D mode
Qendering v0.14.0
v0.14.0: UX-focused UI redesign
Qendering v0.13.0
v0.13.0: weapon render mode with bone-snapped attachments New Weapons mode: pick a weapon (.ydr/.yft), tick the attachment models beside it (scope, suppressor, flashlight, mag), and render one assembled still. Attachments snap onto the weapon's WAP* skeleton bones so they land correctly. Weapon palette shaders that reference an unshipped tint texture are repointed at the real diffuse to avoid magenta renders. Screenshot of the mode added at docs/weapons.png (shown in the README).
Qendering v0.12.0
v0.12.0: detect Steam-installed Blender find_blender now falls back to a Steam-installed Blender, reading Steam's libraryfolders.vdf so it is found on any library drive.
Qendering v0.11.0
v0.11.0: support Blender 5.x find_blender() now scans Blender 5.x install paths (newest first) ahead of the 4.x ones. The worker picks the correct Eevee engine per version (BLENDER_EEVEE_NEXT on 4.x, BLENDER_EEVEE on 5.x) and skips the removed blend_method property on 4.3+/5.x.
Qendering v0.10.0
v0.10.0: configurable per-item render timeout
Qendering v0.9.0
v0.9.0: camera-angle control for 3D clothing + demo video
Qendering v0.8.0
v0.8.0: optional 3D render for clothing