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WorldCompletion v0.5.0

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@qjv qjv released this 04 Oct 20:38

Routes now remember confirmed discoveries per character and map, keep useful waypoints during replanning, and run in eligible outposts.

  • Added compressed discovery history with background saves. Returning to a zone avoids targeting squares already confirmed as uncovered.
  • Bird's Eye View is detected automatically and uses its +2 reveal range. Discovery checks run while you keep moving.
  • Routes focus on the zone rectangle by default. An optional setting includes directly adjacent outside squares at normal reveal range.
  • Eligible outposts are supported. Dungeons, the Realm of Torment and other non-completion areas automatically suspend routing.
  • Navigation is checked every second. Additional walkable terrain or opening connections trigger a background update; useful existing waypoints retain their positions and relative order.
  • Portal blocking traces a thin barrier between mesh walls instead of using a large circular exclusion where reliable walls can be found.
  • Added map-transition checks and fixed local header dependencies in the standalone build.

Download WorldCompletion.dll, copy it into your Toolbox profile's plugins folder, and reload the plugin.

Built against GWToolbox++'s fixes/2026-09-30 branch (b0f5a60943477fc89d268f753674f0583a0d9c5d). Use a compatible Toolbox host with those Guild Wars client fixes. This is a standalone plugin release; Toolbox itself is not included.

Validation: Windows x86 build passed. Planner, snapshot, history, navigation-monitor and portal-barrier tests passed with AddressSanitizer and UndefinedBehaviorSanitizer. The latest transition handling, mission-bridge detection and portal appearance still need in-game confirmation.