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WorldCompletion v0.5.1

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@qjv qjv released this 05 Oct 01:35

Fixes unnecessary wall-side stops and routing in non-completion interiors.

  • Equally useful discovery stops now favor the shorter navigable approach instead of the first cell in map order.
  • Changing the reveal radius reassesses old waypoints, allowing Bird's Eye View to replace unnecessary wall-side visits. Useful stops remain stable while the radius stays unchanged.
  • Normal reveal radius remains 1 square; Bird's Eye View uses 3, an increase of 2. Outside-zone targets retain their separate normal-adjacency restriction.
  • Explicitly excluded Dragon's Lair and other documented non-creditable interiors, including cases where their map rectangles overlap green squares. Underground regions are excluded too.

Download WorldCompletion.dll, replace it in your Toolbox profile's plugins folder, and reload the plugin.

Built against GWToolbox++'s fixes/2026-09-30 branch (b0f5a60943477fc89d268f753674f0583a0d9c5d). Use a compatible Toolbox host with those Guild Wars client fixes. Toolbox itself is not included.

Validation: Windows x86 build and all native tests passed. New regression tests cover indoor exclusions, edge discovery from three squares inward, stable waypoints, and buff expiration. The latest fixes still need in-game confirmation.