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WorldCompletion v0.6.0
Fixes long detours caused by midpoint-only corridor selection and improves discovery route planning.
- Navigation now considers the middle and both ends of each passage. The Sparkfly regression leg fell from 41.8k to 9.9k units on the same mesh; the fix applies across maps.
- Direct paths are verified through connected mesh portals, with floor and exit-barrier checks.
- Coverage search changes waypoint positions and order together, keeping every required discovery target. Small Bird’s Eye routes use it too.
- Small tours check the exact order using the displayed walking paths before coverage repairs spend the remaining budget. Useful waypoint positions stay stable unless replacing them saves meaningful distance.
- Bounded navigation caching, direct portal smoothing, route diagnostics, and offline replay fixtures support further testing.
Validation: Windows x86 build, all eight native test suites, a separate sanitizer run checking the Sparkfly road stays inside its mesh, and recorded normal/Bird’s Eye replays passed. Replays retained all target squares. Live testing across more maps is still ongoing.
Download WorldCompletion.dll, replace it in your Toolbox profile’s plugins folder, and reload the plugin. This is the same DLL copied locally for live testing.
Built against the existing GWToolbox++ fixes/2026-09-30 SDK. The plugin remains standalone; Toolbox itself is not included or rebuilt.