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Guild Chest 1.1.0
Mod changes
Remove legacy spill-recovery handling for worlds saved by releases that dropped
shared contents when the final chest was destroyed. Current final-chest
retention remains unchanged: contents stay in the world save and can be
accessed by rebuilding a Guild Chest, including after a restart with no chests.
Other changes
Prepare the Thunderstore launch under Paper_Street_Software, with reviewed
GitHub release assets, checksum validation, read-only preflight, and serialized,
retryable uploads using the official pinned tcli 0.2.4.
Make the README the player listing, move build/setup instructions to the
development guide, and document installation, configuration, compatibility,
backups, removal, and recorded validation limits.
Add GitHub bug and feature-request forms as the exclusive tracking channel.
Add presentation screenshots, a video thumbnail, and a ready-to-paste YouTube
description; keep media outside the mod ZIP.
Generate the packaged changelog from these notes and make packaged listing
links point to this release. Extend package and publisher regression tests.
Use feature releases X.Y.0 and bugfix releases X.Y.Z, retaining published 1.0.12
history. Mixed releases follow the feature-release rule.
Guild Chest is free and open source. Enjoying the mod? Buy me a coffee as an optional thank-you.