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Guild Chest 1.1.0

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@randenko randenko released this 13 Oct 23:18
· 44 commits to main since this release
586488e

Guild Chest 1.1.0

Mod changes

  • Remove legacy spill-recovery handling for worlds saved by releases that dropped
    shared contents when the final chest was destroyed. Current final-chest
    retention remains unchanged: contents stay in the world save and can be
    accessed by rebuilding a Guild Chest, including after a restart with no chests.

Other changes

  • Prepare the Thunderstore launch under Paper_Street_Software, with reviewed
    GitHub release assets, checksum validation, read-only preflight, and serialized,
    retryable uploads using the official pinned tcli 0.2.4.
  • Make the README the player listing, move build/setup instructions to the
    development guide, and document installation, configuration, compatibility,
    backups, removal, and recorded validation limits.
  • Add GitHub bug and feature-request forms as the exclusive tracking channel.
  • Add presentation screenshots, a video thumbnail, and a ready-to-paste YouTube
    description; keep media outside the mod ZIP.
  • Generate the packaged changelog from these notes and make packaged listing
    links point to this release. Extend package and publisher regression tests.
  • Use feature releases X.Y.0 and bugfix releases X.Y.Z, retaining published 1.0.12
    history. Mixed releases follow the feature-release rule.
  • Guild Chest is free and open source. Enjoying the mod?
    Buy me a coffee as an optional thank-you.

Changes since 1.0.12