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Releases: randenko/valheim-guildchest
Releases · randenko/valheim-guildchest
Release list
Guild Chest 1.1.1
Guild Chest 1.1.1
Mod changes
- Fix shared-storage access and transfers on Valheim 1.0.20 by accepting its
inventory format 110 while retaining support for saved format-109 contents. - Verify AzuCraftyBoxes 1.8.28 compatibility, including the new Cookables filter
group and individual item overrides. Native compatibility checks pass, and
the user confirmed the compatibility build in game. - Refresh the mod-manager package icon and cover screenshot.
Publishing and documentation
- Add independent Nexus Mods and Hexium publishing alongside Thunderstore, with
separate publishing switches and verification of the reviewed GitHub archive.
Preserve Nexus file requirements and release changelogs when updating. - Improve publication retries and recovery after interrupted requests. Verify
existing uploads before retrying, and report unavailable Hexium scan results
separately from verified archive and metadata publication. - Group release notes and published changelogs under descriptive categories.
Expand installation and publishing documentation with verified download
links and recorded compatibility results.
Development and validation
- Refresh game references at development-container startup, recover Steam
reference downloads from stale manifests or incomplete installations, and
consolidate build setup with Git and GitHub tooling. - Add native regression checks for current and legacy inventory formats, item
metadata preservation, unsupported-format rejection, and Cookables filters.
Guild Chest 1.1.0
Guild Chest 1.1.0
Mod changes
- Remove legacy spill-recovery handling for worlds saved by releases that dropped
shared contents when the final chest was destroyed. Current final-chest
retention remains unchanged: contents stay in the world save and can be
accessed by rebuilding a Guild Chest, including after a restart with no chests.
Other changes
- Prepare the Thunderstore launch under Paper_Street_Software, with reviewed
GitHub release assets, checksum validation, read-only preflight, and serialized,
retryable uploads using the official pinned tcli 0.2.4. - Make the README the player listing, move build/setup instructions to the
development guide, and document installation, configuration, compatibility,
backups, removal, and recorded validation limits. - Add GitHub bug and feature-request forms as the exclusive tracking channel.
- Add presentation screenshots, a video thumbnail, and a ready-to-paste YouTube
description; keep media outside the mod ZIP. - Generate the packaged changelog from these notes and make packaged listing
links point to this release. Extend package and publisher regression tests. - Use feature releases X.Y.0 and bugfix releases X.Y.Z, retaining published 1.0.12
history. Mixed releases follow the feature-release rule. - Guild Chest is free and open source. Enjoying the mod?
Buy me a coffee as an optional thank-you.
Guild Chest 1.0.12
Mod changes
- Preserve all shared items when the last guild chest is destroyed. Only construction materials drop; rebuild a guild chest in the same world to retrieve the contents, even after saving and restarting with no chests. Item metadata is retained. (#14)
- Mount gold coin decorations flush against the chest's panels and lid, removing the visible gaps. (#13)
- Place the guild chest immediately after the reinforced chest in the hammer menu. Its icon now shows the gold tint and coin decorations, facing left at an angle consistent with the vanilla chest icons. (#17)
- Change the BepInEx plugin ID to
randenko.GuildChest, with configuration stored inBepInEx/config/randenko.GuildChest.cfg. (#16)
Other changes
- Add regression coverage and a disposable-world native fixture for final-chest inventory retention, save/restart, rebuilding, lease revocation, and preserved item metadata. Update architecture and gameplay validation documentation.
- Install Bubblewrap and allow the namespace calls needed by the Codex sandbox in the dev container. Document container setup and sandbox verification. (#15)
- Update the README title, badges, and links for the repository rename to
randenko/valheim-guildchest. (#18)
Full changelog: v1.0.11 → v1.0.12
Guild Chest 1.0.11
Mod changes
- Fix updates retaining an older Guild Chest DLL on Docker servers or showing an old version in the F1 configuration menu and multiplayer compatibility checks. (#11)
Other changes
- Keep release ZIPs reproducible while deriving file timestamps from their contents so Docker synchronization and BepInEx detect updated DLLs. Add packaging regression coverage for DLL updates of the same size, rebuilds, legacy timestamps, and reproducibility across file modification times and timezones.
Full changelog: v1.0.10 → v1.0.11
Guild Chest 1.0.10
Mod changes
- Guild chests now have a warm gold tint, large gold coin seals and smaller coin studs on both faces, and five coins across the lid. The decorations follow the open and closed lids. (#9)
Other changes
- Move development builds, tests, packaging, and GitHub workflows to a shared, pinned NUKE build runner. Improve custom game-reference support and add build regression tests. (#6)
- Add and fix README badges for CI, the latest release, and the license. (#5, #8)
- Set the dev container timezone to America/New_York. (#7)
- Keep release notes in the repository and require separate Mod changes and Other changes sections for every future release.
Full changelog: v1.0.9 → v1.0.10
Guild Chest 1.0.9
What's Changed
- Install GitHub CLI and persist dev container authentication by @randenko in #3
- Bump actions/checkout from 6.1.0 to 7.0.1 in the github-actions group by @dependabot[bot] in #1
- Bump the nuget group with 2 updates by @dependabot[bot] in #2
- Fix Git workspace ownership errors in release validation by @randenko in #4
New Contributors
- @randenko made their first contribution in #3
- @dependabot[bot] made their first contribution in #1
Full Changelog: https://github.com/randenko/guild_chest/commits/v1.0.9