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Releases: randomcodegen/CrashNST-AP
Releases · randomcodegen/CrashNST-AP
Release list
Crash Bandicoot N.Sane Trilogy AP v1.0.6
Bugfixes
- Fixed CB2 portals disappearing when a boss activates before its Access item is received
- Fixed the yellow-gem route in Sewer or Later and the gem door in Tomb Time
- Fixed gem-hook failures that could interrupt incoming DeathLinks
- Reduced box-tint overhead and corrected oversized crate outlines
- Reduced CB1 map movement delays after loading and returning from stages
Existing 1.0.5 seeds remain compatible.
Crash Bandicoot N.Sane Trilogy AP v1.0.5
New Features
- Choose active hubs separately from the shuffled level pool
- Set one total level count and filter unwanted levels directly through
level_pool
Bugfixes
- Fixed secret-stage progress being counted under the wrong hub campaign
- Fixed missing red-gem requirements on two Road to Nowhere crates
Update both the client and APWorld
Regenerate your YAML and seed to use the new options
Crash Bandicoot N.Sane Trilogy AP v1.0.4
New Features
- Continue remembers the last physical hub entrance, including shuffled levels
- CB3's secret-room elevator now spawns automatically
Bugfixes
- Secret-section crate/gem logic
- Removed incorrect colored-gem requirements from 151 bonus boxes
Requires the updated client and APWorld and a newly generated seed.
Crash Bandicoot N.Sane Trilogy AP v1.0.3
New Features
- Added combined Cortex goals: require tokens, level clears (or both) before unlocking Cortex
- Added Cortex-last mode: requires the campaign’s other bosses before Cortex
- Added an F2 entrance overview with unlocked entrances, shuffled destinations and check counts
Bugfixes
- Normal bonus-round deaths no longer send DeathLink
New Cortex settings require the updated client/APWorld and a new seed.
Crash NST AP v1.0.2
Updated client, APWorld, and a new seed required.
New Features
- Added independent hub-area and level-access locks
- Added progressive island and elevator unlocks
Bugfixes
- Fixed physical entrance returns, overworld markers, island transitions, and boss-triggered gate unlocks
- Fixed connection settings not saving properly
Crash NST AP v1.0.1
New Features
- Level text is hidden for locked levels
- Added per-hub marker distance settings and /tint_opacity
Bugfixes
- Fixed repeated reconnects
- AP progress sync now uses less data
- Improved crystal and gem check detection
- Fixed connection prompt disappearing after alt-tab
- Fixed cross-campaign routing and some crashes on level exit
- Fixed Crashsanity movement restrictions
First release
First Release
Very strict logic for now which will allow for a lot of out of logic checks in boxsanity
Randomized:
- Level access and optional entrance shuffle
- Customizable level pools and starting-level counts
- Box, gem, crystal and relic checks
- Collectible rewards and abilities
- Optional Crashsanity movement styles
Goals:
- Defeat Cortex in selected campaigns
- Defeat every boss in the goal campaigns
- Clear a chosen number of levels
- Collect AP Tokens
Extras:
- DeathLink
- In-game console, HUD and box markers
- Separate save profiles for each seed