[rtextures] ImageDrawLine() rounding and length fix#5896
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Changes to ImageDrawLine() function. . Added one pixel to the length of a line so it wont draw lines one pixel short. . Changed rounding by adding 0.5 in 16 bit fixed point to 'j' in for-loop.
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@Kaggen67 thanks for the review! |
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Changed ImageDrawLine() so it draws the correct number of pixels (not one pixel short as before) and more accurate rounding when drawing the pixels.
I've tested it on Windows 11 and on a Raspberry Pi 4.