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v1.4 — DLSS temporal, faithful sound, easier setup

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@recomp-code recomp-code released this 20 Oct 02:49
· 7 commits to main since this release

What's new in v1.4

  • NVIDIA DLSS done properly (Vulkan and Direct3D 12). DLSS now gets the game's real depth
    buffer and motion vectors estimated on the GPU, so it accumulates detail over frames instead of
    restarting every frame. A mask keeps fast-moving limbs sharp. On Direct3D 12 it is a standard
    DLSS integration that DLSS add-ons can hook.
  • Faithful sound. PCSX2's SPU2 now mixes the game's audio: reverb, interpolation, volume sweeps
    and the real DMA timing, with no repeated audio blocks.
  • From the browser version, now on PC too: DMA/VIF1 chains read in place (cheaper heavy scenes),
    video and menu wait loops that sleep instead of spinning (less CPU and heat outside matches),
    thread priority fix.
  • Easier preparation. The game build no longer runs out of memory on PCs with less RAM, the
    biggest file is compiled much faster, and the window now shows the compiled blocks, the
    percentage and the time left (about 1 hour, only once).

How to play

Download NBAStreetV3-PC-1.4.zip, extract it, double-click Launcher.cmd, choose your own
NBA Street V3 ISO and click Prepare game (only once), then PLAY. HD textures are installed
automatically.

No game files are included: the game is rebuilt on your PC from your own disc image.