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Releases: relic-se/CircuitPython_USB_Host_Gamepad

1.3.0 - Add pygame Support

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@relic-se relic-se released this 09 Feb 17:17
fd2e409

What's Changed

New Contributors

Full Changelog: 1.2.5...1.3.0

1.2.5 - Add PyPI Support

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@relic-se relic-se released this 08 Feb 17:55

Full Changelog: 1.2.4...1.2.5

1.2.4 - Fix `Buttons.events` on slower polling devices

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@relic-se relic-se released this 13 Jan 16:22
24ccc35

What's Changed

  • Reset button changes on every Gamepad.update call by @relic-se in #17

Full Changelog: 1.2.3...1.2.4

1.2.3 - Joystick Axis Inversion

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@relic-se relic-se released this 06 Jan 21:40
65e8ccf

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Full Changelog: 1.2.2...1.2.3

1.2.2 - Adafruit SNES Gamepad fix

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@relic-se relic-se released this 05 Jan 22:45
78ea9cd

Fixes initialization error with Adafruit SNES Gamepad

What's Changed

Full Changelog: 1.2.1...1.2.2

1.2.1 - `Buttons.pressed`

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@relic-se relic-se released this 03 Jan 23:55
4f13278

What's Changed

  • Add Buttons.pressed to check if any button is in the pressed state by @relic-se in #13

Full Changelog: 1.2.0...1.2.1

1.2.0 - HID joystick support

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@relic-se relic-se released this 31 Dec 15:11
b8bb427

What's Changed

  • Remove PyPI release by @relic-se in #10
  • Add support for Microsoft SideWinder Force Feedback 2 joystick by @relic-se in #11
  • Adds properties to control trigger_threshold, joystick_threshold, and joystick_deadzone.
  • Fixes L2/R2 state on DS4 devices

Full Changelog: 1.1.1...1.2.0

1.1.1 - Descriptor error handling

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@relic-se relic-se released this 17 Dec 21:12
d22471b

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Full Changelog: 1.1.0...1.1.1

1.1.0 - PlayStation DUALSHOCK 4 Controller Support

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@relic-se relic-se released this 18 Sep 17:32
d6526c8

What's Changed

  • Fix debug string error when port=None by @relic-se in #4
  • PlayStation DUALSHOCK 4 Wired Controller Support by @relic-se in #5

Full Changelog: 1.0.1...1.1.0

1.0.1 - `Gamepad.events` update

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@relic-se relic-se released this 18 Sep 13:17
f03815b

The implementation of Gamepad.events has changed. Previously, accessing this property would automatically update the device. Now, in order to get up-to-date button events, it is necessary to call Gamepad.update() before accessing this property. This update helps prevent unnecessary device polling.

What's Changed

  • Don't update when accessing Gamepad.events by @relic-se in #2

Full Changelog: 1.0.0...1.0.1