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Runic Storage Network 0.5.6

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@rerit33 rerit33 released this 26 Sep 18:41
· 46 commits to main since this release
  • Fixed network crafting choosing the wrong recipe when mods give several recipes the same internal name.
  • Network crafting now follows recipes added, enabled or changed during a session.
  • Changed recipes no longer use resource reservations prepared for their previous requirements.
  • Added clearer log messages when a recipe cannot be matched between players.
  • Serving trays can now place food using supplies from connected storage.
  • Building now draws resources from the network with build tools added by other mods, instead of only the vanilla hammer.
  • Added a Building configuration section to choose which build tools use the network. Changes apply without restarting the game, and in multiplayer the server decides.
  • Building with enough materials in your inventory no longer depends on network availability.

Thanks to hoxton314 for contributing support for additional build tools in PR #2.
Thanks to hoxton314 for contributing unified recipe lookup in PR #3.