Repository navigation
Runic Storage Network 0.5.6
- Fixed network crafting choosing the wrong recipe when mods give several recipes the same internal name.
- Network crafting now follows recipes added, enabled or changed during a session.
- Changed recipes no longer use resource reservations prepared for their previous requirements.
- Added clearer log messages when a recipe cannot be matched between players.
- Serving trays can now place food using supplies from connected storage.
- Building now draws resources from the network with build tools added by other mods, instead of only the vanilla hammer.
- Added a
Buildingconfiguration section to choose which build tools use the network. Changes apply without restarting the game, and in multiplayer the server decides. - Building with enough materials in your inventory no longer depends on network availability.
Thanks to hoxton314 for contributing support for additional build tools in PR #2.
Thanks to hoxton314 for contributing unified recipe lookup in PR #3.