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Releases: rerit33/RunicStorageNetwork

Runic Storage Network 1.0.1

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@rerit33 rerit33 released this 08 Oct 13:26
ed3dd57
  • Fixed a building conflict with ValheimRAFT that could prevent new pieces from attaching to a ship. Improved compatibility with other mods that customize building placement.

Fixes #7, merged in #8.

Runic Storage Network 1.0.0

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@rerit33 rerit33 released this 02 Oct 08:11
  • Experimental distant storage is now enabled by default for new configurations. Existing settings are kept.

  • Added separate settings to enable or disable the Storage Codex, equippable Builder's Codex and Runic Gateway. Disabled content keeps its existing items and buildings, while its recipes and functions are unavailable.

  • Fixed remote storage refusing chests when item mods initialize extra item data during loading.

  • Crafting no longer waits for unrelated or unavailable chests before confirming materials from the selected sources.

  • Fixed remote crafting refusing readable inventories after a save-format update or durability rounding. An unreadable chest no longer interrupts resource checks for other chests.

  • Added the Runic Builder's Codex, crafted at the black forge. Bind it to a core and equip it to build using that network's materials within 50 m of its core or connected relays, or the configured relay link range.

  • Each builder's book remembers its own network. Use it on another core to change the binding; renaming the network keeps the connection.

  • The equipped Builder's Codex hangs from a leather belt on the character's left hip.

  • Added the Runic Gateway: name a pair of gateways to connect distant parts of the same storage network. Requires experimental distant storage.

  • Craft, build and retrieve items through gateways using the normal relay ranges. Only items allowed through ordinary portals can cross a gateway; local materials and ordinary relay routes remain available.

  • Gateways show their connection state and dim when disconnected. Conflicting link names cannot combine separate networks.

  • Gateway banners display their rune design on both sides.

Buildings, ranges and recipes · Configuration

Runic Storage Network 0.8.8

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@rerit33 rerit33 released this 30 Sep 08:27

Changes

  • Added an experimental API for other mods to read network resources and consume materials for their machines. Requires experimental distant storage to be enabled.
  • Machine requests automatically recheck the network and resource counts after temporary failures, and repeated requests reuse their payment result to avoid consuming materials twice.
  • Added GitHub Wiki guides for mod settings and API integration, and shortened the README's experimental-feature notice.

The API remains experimental and disabled by default. It has been tested in single-player near a core and with the core unloaded; multiplayer API testing is still pending.

API documentation · Configuration · Настройки (RU)

Runic Storage Network 0.8.7

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@rerit33 rerit33 released this 28 Sep 22:27

Fixed chests remaining or reappearing after destruction in multiplayer with experimental distant storage enabled, allowing building materials to be collected repeatedly.

Update the mod on all clients and the server to 0.8.7.

Runic Storage Network 0.8.6

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@rerit33 rerit33 released this 28 Sep 18:09
  • Fixed the storage window ignoring screen resolution and the game's Scale GUI setting. Thanks to hoxton314 for the contribution.
  • Added an experimental option to use connected storage outside the player's loaded area in single-player and multiplayer, including when entering a world far from the core.
  • In experimental mode, distant resource counts update while the network is in use, including changes made by other players.
  • The experimental option is disabled by default and may cause inventory errors. Back up your world before testing; changing the option requires a full restart of the game or dedicated server.

Runic Storage Network 0.8.1

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@rerit33 rerit33 released this 27 Sep 21:58
9172616
  • Added the Runic Codex, crafted at a level 1 forge from silver, crystals, greydwarf eyes, linen thread and leather scraps.
  • Added the Storage Codex, a book stand built with a hammer from a Runic Codex, fine wood, stone, iron and red jute. Place it within the supply range of a core or connected relay.
  • Interact with a Storage Codex to search connected storage, choose an amount and retrieve items into your inventory.
  • The storage window shows item counts, icons and descriptions. Items of different qualities appear separately, and retrieved items keep their original properties.
  • Updated the core's network-renaming dialog to match the storage window.
  • Updated core and relay icons with directional lighting and softer highlights. The mod icon now uses the updated core icon.

Runic Storage Network 0.6.0

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@rerit33 rerit33 released this 27 Sep 06:02
  • Improved crafting-menu responsiveness on large storage networks by updating changed containers instead of repeatedly recounting every chest.
  • Browsing recipes no longer reserves materials or holds containers for a craft. Reservations now begin when you press Craft.
  • Selecting a recipe refreshes its ingredients, including newly added supplies in previously empty storage.
  • Fixed ingredients disappearing from the crafting menu when a storage check is delayed or temporarily unavailable.
  • Confirmed materials stay available during the crafting animation while background counts update.
  • Fixed older storage replies overwriting newer resource counts.
  • Reduced repeated recipe checks while keeping support for recipes changed during a session.

Update all clients and the server together. Version 0.6.0 changes the storage synchronization protocol.

Runic Storage Network 0.5.6

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@rerit33 rerit33 released this 26 Sep 18:41
  • Fixed network crafting choosing the wrong recipe when mods give several recipes the same internal name.
  • Network crafting now follows recipes added, enabled or changed during a session.
  • Changed recipes no longer use resource reservations prepared for their previous requirements.
  • Added clearer log messages when a recipe cannot be matched between players.
  • Serving trays can now place food using supplies from connected storage.
  • Building now draws resources from the network with build tools added by other mods, instead of only the vanilla hammer.
  • Added a Building configuration section to choose which build tools use the network. Changes apply without restarting the game, and in multiplayer the server decides.
  • Building with enough materials in your inventory no longer depends on network availability.

Thanks to hoxton314 for contributing support for additional build tools in PR #2.
Thanks to hoxton314 for contributing unified recipe lookup in PR #3.

Runic Storage Network 0.5.5

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@rerit33 rerit33 released this 26 Sep 00:01
  • Networks can now have an optional name, set by interacting with a core. Clear the name to leave the network unnamed.
  • Connected containers now show their network in the hover text, including its name when set.
  • Fixed trophies and other recipe ingredients being ignored when stored in connected containers.
  • Items with upgrade levels or additional mod data can now be used from storage when required by a recipe.

Runic Storage Network 0.5.4

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@rerit33 rerit33 released this 25 Sep 20:45
f776a14
  • Added automatic support for eligible stationary storage containers from other mods.
  • Added server-controlled settings to allow or exclude container types without restarting the game.
  • Added diagnostic information about supported and excluded container types.

Thanks to hoxton314 for contributing support for modded containers, configurable container rules and diagnostics in PR #1.