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Runic Storage Network 0.6.0

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@rerit33 rerit33 released this 27 Sep 06:02
· 36 commits to main since this release
  • Improved crafting-menu responsiveness on large storage networks by updating changed containers instead of repeatedly recounting every chest.
  • Browsing recipes no longer reserves materials or holds containers for a craft. Reservations now begin when you press Craft.
  • Selecting a recipe refreshes its ingredients, including newly added supplies in previously empty storage.
  • Fixed ingredients disappearing from the crafting menu when a storage check is delayed or temporarily unavailable.
  • Confirmed materials stay available during the crafting animation while background counts update.
  • Fixed older storage replies overwriting newer resource counts.
  • Reduced repeated recipe checks while keeping support for recipes changed during a session.

Update all clients and the server together. Version 0.6.0 changes the storage synchronization protocol.