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Fixed the storage window ignoring screen resolution and the game's Scale GUI setting. Thanks to hoxton314 for the contribution.
Added an experimental option to use connected storage outside the player's loaded area in single-player and multiplayer, including when entering a world far from the core.
In experimental mode, distant resource counts update while the network is in use, including changes made by other players.
The experimental option is disabled by default and may cause inventory errors. Back up your world before testing; changing the option requires a full restart of the game or dedicated server.