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Releases: rive-app/rive-unreal

0.4.25

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@blakdragan7 blakdragan7 released this 10 Jul 20:09

Details

  • RHI GPU Canvas support
  • Downgrade unsettle log
  • Removed OnRiveReady
  • Mouse down and up now give immediate responses
  • Added clear list function
  • Fix layout fit mode mouse events.
  • Exposed Triggers to c++
  • SetRiveDescriptor now re-creates artboards
  • SetOwningArtboard now goes through and sets the owned artboard for all nested view models
  • GetArtboardValue and GetViewModelValue now get the correct ptr to ptr value
  • Index Value now an async task instead of a variable.
  • Support for getting luau output into unreal.
  • Nested Artboards now default correctly for instances.
  • No longer subscribing to properties that don't support it.
  • Blueprint nodes now produce useful errors when used incorrectly.
  • View model defaults now use referenced values instead of making new ones.
  • Artboard vm properties now have a warning that shows they will not be auto updated like other properties are.
  • Fixed Draw issue with gpu canvas not working with large indexed draws.
  • Fix mouse sync events were previously causing gpu canvas to draw on the game thread causing a crash.

0.4.24

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@Tod-Rive Tod-Rive released this 16 Apr 21:41
  • Fixed RenderTarget gamma correction.
  • Fix Widget crash with canvas panel interaction
    Full Changelog: 0.4.23...0.4.24

0.4.23

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@Tod-Rive Tod-Rive released this 09 Apr 18:17

-Unreal Engine 5.6 Support added.
-RiveRenderTarget2D GetArtboard now exposed to blueprints.
-Rive Render targets no longer override chosen artboards.
-Properly set a child view model owning artboard.
-Added Get Viewmodel/Artboard by name
-Expose currently bound view model for the artboard.
-Fix packaged projects no longer working with data binding.

Full Changelog: 0.4.22...0.4.23

0.4.22

0.4.22 Pre-release
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@Tod-Rive Tod-Rive released this 21 Feb 16:51
  • Fix for Mac, both SM5 and SM6.

Full Changelog: 0.4.20...0.4.22

0.4.20

0.4.20 Pre-release
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@Tod-Rive Tod-Rive released this 03 Feb 23:30
  • Changes to packaging and copyright scripts for Fab store.

Full Changelog: 0.4.18...0.4.20

0.4.18

0.4.18 Pre-release
Pre-release

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@blakdragan7 blakdragan7 released this 18 Dec 22:56

Details

  • Changed some logs to warning instead of error
  • Remove iOS platform from whitelist since that is not fully supported yet.
  • Added headers for plugin packaging.

Known Issues

  • If Unreal Editor is built for Debug, then an assertion is hit when packaging.
  • Sometimes deleting riv assets will cause a check failure if rive enums are used.

0.4.17t

0.4.17t Pre-release
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@blakdragan7 blakdragan7 released this 17 Dec 18:08

Details

  • Removed assert associated with new data type in core.
  • Further new data types will just log instead of assert.

Known Issues

  • If Unreal Editor is built for Debug, then an assertion is hit when packaging.
  • Sometimes deleting riv assets will cause a check failure if rive enums are used.

0.4.16t

0.4.16t Pre-release
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@blakdragan7 blakdragan7 released this 12 Dec 21:29

Details

  • Removed several checks in favor of logs.
  • Added RiveRenderTargetUpdater component to make render targets easier to use.

Known Issues

  • If Unreal Editor is built for Debug, then an assertion is hit when packaging.
  • Sometimes deleting riv assets will cause a check failure if rive enums are used.

0.4.15t

0.4.15t Pre-release
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@blakdragan7 blakdragan7 released this 08 Dec 22:44

Details

  • Added extra header for compiling on older versions.
  • Fixed Linking error when packaging
  • Scaled input by DPI settings when setting is enabled in descriptor
  • Added native touch support

Known Issues

  • If Unreal Editor is built for Debug, then an assertion is hit when packaging.
  • Sometimes deleting riv assets will cause an check failure if rive enums are used.

0.4.14t

0.4.14t Pre-release
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@blakdragan7 blakdragan7 released this 05 Dec 23:15

Details

  • Removed SRiveWidget
  • Added DPI Scaling option for Rive Descriptors
  • Vastly simplified how External Render Images are made.
  • Data bound UTextures now update automatically when backing RHI texture is changed.

Known Issues

  • If Unreal Editor is built for Debug, then an assertion is hit when packaging.
  • Sometimes deleting riv assets will cause an check failure if rive enums are used.