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Getting Started
Felix edited this page Jul 22, 2026
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1 revision
Get the latest version from the Releases page:
| Platform | File | How to run |
|---|---|---|
| Windows | …-windows-setup.exe |
Run the installer. SmartScreen may warn (the app isn't code-signed yet) — click More info → Run anyway. |
| Windows (portable) | …-windows-portable.zip |
Extract anywhere, run sims_mod_manager.exe. |
| macOS | …-macos.zip |
Unzip, move to Applications. Not notarized yet — right-click → Open the first time, or run xattr -cr "/path/to/sims_mod_manager.app". |
| Linux | …-linux-x64.tar.gz |
Extract, run sims_mod_manager. |
Pick a game in the sidebar. The app tries to find that game's mods folder automatically — including localized folder names ("Los Sims 3", "Die Sims 2"), the Ultimate Collection, and multiple installs.
Three things can happen:
- Folder found → your mods appear immediately.
- Several candidates found → pick the right one from the list.
-
Nothing found → you get a setup screen where you can either point at
a folder manually or let the app create the default folder for you —
including framework files the game needs (e.g. the Sims 3
Resource.cfg).
You can change the folder any time in Settings → Mods folder → Change… This covers custom drives, OneDrive-relocated Documents folders, and Wine/CrossOver prefixes on macOS/Linux.
- The Sims 4: enable mods in game options — Game Options → Other → Enable Custom Content and Mods (and Script Mods Allowed for script mods), then restart the game.
-
The Sims 3: the
Resource.cfgframework must exist — the app creates it if you use the "create folder" button. - The Sims 1 & 2: no in-game switches needed.