-
-
Notifications
You must be signed in to change notification settings - Fork 0
Managing Mods
Click Install, pick one or more mod files (the picker is filtered to the
game's real mod extensions), and they're copied into the right place in your
mods folder. Downloads from mod sites that come as .zip currently need to
be extracted first — zip extraction is on the roadmap.
Every mod has a switch. Disabling renames the file with a .disabled
suffix so the game's loader skips it — nothing is ever deleted, and
flipping the switch back restores the original name. This is perfect for
debugging a broken game: disable everything, re-enable in halves until you
find the culprit.
Remove deletes the mod file from the mods folder. This cannot be undone from inside the app, so keep backups of hard-to-find mods.
.package files are parsed to extract embedded artwork and a content
breakdown (CAS parts, textures, tuning…). Click a mod to see its details.
Mods without embedded artwork get a colored placeholder.
Enabled mods that share a file name are badged as conflicts — duplicate installs are the most common real-world problem (e.g. the same CC downloaded twice with the same name). The stats bar shows a live conflict count. Deeper, resource-level conflict detection is on the roadmap.
The library has full-text search over file names, category filters (Package/Script/Object/…), grid and list layouts, and live Total/Enabled/Disabled/Conflicts stats.