Releases: rosebudmods/windchimes
Releases · rosebudmods/windchimes
Release list
wind chimes 1.2.0
all versions
new
- living entities ring chimes when walking, sneaking or sprinting through them
- projectiles ring chimes when flying through them
changed
- added three swing strengths: quiet when sneaking, medium when walking and loud when sprinting
- redstone strength now controls ring strength: 1–5 quiet, 6–10 medium and 11–15 loud
- bamboo chimes are more floaty than copper ones, which are floatier than iron chimes
- updated and retuned ring duration and volume for each strength
- updated accessibility subtitle
sable integration on 1.21.1
new
- added optional automatic Sable support
- wind chimes obey gravity on tilted Sable sublevels
- chimes swing and ring in response to acceleration, braking, turning and other sudden direction changes
- chimes show subtle air resistance while contraptions travel at constant speed
- chimes on sublevels in motion ring when they strike stationary living entities
wind chimes 1.1.1
new
- blocks with a maximum height of half a block or less can be placed in the block below a wind chime e.g. bottom slab, pressure plate, button
changes
- slight change to item textures
wind chimes 1.1.0
☀️ new
- direction aware redstone activation
- chimes give off comparator signal when ringing
- picking up string grants all chime recipe book unlocks
- swing animation in opposite direction to where player clicked from in the angle they are looking
- platform swings in tandem with rods
- add interaction cooldown per chime to prevent interaction spam
⚙️ changes
- add seeds and animation tracking to create more randomized but network-synced interaction animations
- slight model edits for rod & clapper heights
- randomized rod heights based on blockPos
- simplify some animation maths
- simplify difference approach for thunder/rain/clear day/night
🛠️ fixes
- lerping and tweening for better framerate on animations and transition between ambient and interaction
- only swing arm on off-cooldown interaction
- moved some sound & animation code to be server-authoritative