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Releases: rosebudmods/windchimes

wind chimes 1.2.0

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@github-actions github-actions released this 04 Aug 21:33

all versions

new

  • living entities ring chimes when walking, sneaking or sprinting through them
  • projectiles ring chimes when flying through them

changed

  • added three swing strengths: quiet when sneaking, medium when walking and loud when sprinting
  • redstone strength now controls ring strength: 1–5 quiet, 6–10 medium and 11–15 loud
  • bamboo chimes are more floaty than copper ones, which are floatier than iron chimes
  • updated and retuned ring duration and volume for each strength
  • updated accessibility subtitle

sable integration on 1.21.1

new

  • added optional automatic Sable support
  • wind chimes obey gravity on tilted Sable sublevels
  • chimes swing and ring in response to acceleration, braking, turning and other sudden direction changes
  • chimes show subtle air resistance while contraptions travel at constant speed
  • chimes on sublevels in motion ring when they strike stationary living entities

wind chimes 1.1.1

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@github-actions github-actions released this 15 Jul 22:20

new

  • blocks with a maximum height of half a block or less can be placed in the block below a wind chime e.g. bottom slab, pressure plate, button

changes

  • slight change to item textures

wind chimes 1.1.0

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@github-actions github-actions released this 04 Jul 15:29

☀️ new

  • direction aware redstone activation
  • chimes give off comparator signal when ringing
  • picking up string grants all chime recipe book unlocks
  • swing animation in opposite direction to where player clicked from in the angle they are looking
  • platform swings in tandem with rods
  • add interaction cooldown per chime to prevent interaction spam

⚙️ changes

  • add seeds and animation tracking to create more randomized but network-synced interaction animations
  • slight model edits for rod & clapper heights
  • randomized rod heights based on blockPos
  • simplify some animation maths
  • simplify difference approach for thunder/rain/clear day/night

🛠️ fixes

  • lerping and tweening for better framerate on animations and transition between ambient and interaction
  • only swing arm on off-cooldown interaction
  • moved some sound & animation code to be server-authoritative

wind chimes 1.0.1

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@github-actions github-actions released this 30 Jun 23:09

automated release