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wind chimes 1.2.0

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@github-actions github-actions released this 04 Aug 21:33
· 2 commits to main since this release

all versions

new

  • living entities ring chimes when walking, sneaking or sprinting through them
  • projectiles ring chimes when flying through them

changed

  • added three swing strengths: quiet when sneaking, medium when walking and loud when sprinting
  • redstone strength now controls ring strength: 1–5 quiet, 6–10 medium and 11–15 loud
  • bamboo chimes are more floaty than copper ones, which are floatier than iron chimes
  • updated and retuned ring duration and volume for each strength
  • updated accessibility subtitle

sable integration on 1.21.1

new

  • added optional automatic Sable support
  • wind chimes obey gravity on tilted Sable sublevels
  • chimes swing and ring in response to acceleration, braking, turning and other sudden direction changes
  • chimes show subtle air resistance while contraptions travel at constant speed
  • chimes on sublevels in motion ring when they strike stationary living entities