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v1.2.0
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all versions
new
living entities ring chimes when walking, sneaking or sprinting through them
projectiles ring chimes when flying through them
changed
added three swing strengths: quiet when sneaking, medium when walking and loud when sprinting
redstone strength now controls ring strength: 1–5 quiet, 6–10 medium and 11–15 loud
bamboo chimes are more floaty than copper ones, which are floatier than iron chimes
updated and retuned ring duration and volume for each strength
updated accessibility subtitle
sable integration on 1.21.1
new
added optional automatic Sable support
wind chimes obey gravity on tilted Sable sublevels
chimes swing and ring in response to acceleration, braking, turning and other sudden direction changes
chimes show subtle air resistance while contraptions travel at constant speed
chimes on sublevels in motion ring when they strike stationary living entities
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