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Releases: ruccho/Texpix

v0.3.0

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@ruccho ruccho released this 26 Jul 22:52
e5f7110

What's Changed

Added

  • Fill-only (1bpp) atlas format for TexpixFontAsset — half the bits per font pixel of the default outline format (TexpixAtlasFormat enum, TexpixAtlas/TexpixFontAsset constructors and Bake/Create gain an optional atlasFormat parameter). Roughly 40–55% smaller atlas textures for fonts that don't need outlines.
  • Atlas preview shader/inspector drawer for TexpixFontAsset (decoded and raw views).
  • Editor warning when a TexpixText's outline is enabled but its font asset has no outline data configured.

Changed

  • Texpix.hlsl decode API (TexpixAtlasUV, TexpixSubPixel, TexpixExtractLevel, TexpixUnpackOutline) now takes/returns an atlas format alongside the existing outline color/mode; a 2-arg TexpixVertexFormat.UnpackOutline overload is kept for source compatibility. Custom shaders built against the include need to be updated to thread the format through (see updated Samples~/CustomShader/README.md).

PRs

Full Changelog: v0.2.0...v0.3.0

v0.2.0

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@ruccho ruccho released this 25 Jul 09:36
1378423

What's Changed

Breaking Changes

  • Outline-related properties have been removed from the material and are now passed to the shader as vertex attributes. This allows multiple texts using the same font asset to be batched, improving performance.

Additions

  • Integrated with the uGUI layout system.

PRs

Full Changelog: v0.1.1...v0.2.0

v0.1.1

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@ruccho ruccho released this 21 Jul 10:16

Full Changelog: v0.1.0...v0.1.1

v0.1.0

v0.1.0 Pre-release
Pre-release

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@ruccho ruccho released this 20 Jul 15:19