Releases: ruccho/Texpix
Releases · ruccho/Texpix
Release list
v0.3.0
What's Changed
Added
- Fill-only (1bpp) atlas format for
TexpixFontAsset— half the bits per font pixel of the default outline format (TexpixAtlasFormatenum,TexpixAtlas/TexpixFontAssetconstructors andBake/Creategain an optionalatlasFormatparameter). Roughly 40–55% smaller atlas textures for fonts that don't need outlines. - Atlas preview shader/inspector drawer for
TexpixFontAsset(decoded and raw views). - Editor warning when a
TexpixText's outline is enabled but its font asset has no outline data configured.
Changed
Texpix.hlsldecode API (TexpixAtlasUV,TexpixSubPixel,TexpixExtractLevel,TexpixUnpackOutline) now takes/returns an atlas format alongside the existing outline color/mode; a 2-argTexpixVertexFormat.UnpackOutlineoverload is kept for source compatibility. Custom shaders built against the include need to be updated to thread the format through (see updatedSamples~/CustomShader/README.md).
PRs
Full Changelog: v0.2.0...v0.3.0
v0.2.0
What's Changed
Breaking Changes
- Outline-related properties have been removed from the material and are now passed to the shader as vertex attributes. This allows multiple texts using the same font asset to be batched, improving performance.
Additions
- Integrated with the uGUI layout system.
PRs
Full Changelog: v0.1.1...v0.2.0
v0.1.1
v0.1.0
Full Changelog: https://github.com/ruccho/Texpix/commits/v0.1.0