What's Changed
Added
- Fill-only (1bpp) atlas format for
TexpixFontAsset— half the bits per font pixel of the default outline format (TexpixAtlasFormatenum,TexpixAtlas/TexpixFontAssetconstructors andBake/Creategain an optionalatlasFormatparameter). Roughly 40–55% smaller atlas textures for fonts that don't need outlines. - Atlas preview shader/inspector drawer for
TexpixFontAsset(decoded and raw views). - Editor warning when a
TexpixText's outline is enabled but its font asset has no outline data configured.
Changed
Texpix.hlsldecode API (TexpixAtlasUV,TexpixSubPixel,TexpixExtractLevel,TexpixUnpackOutline) now takes/returns an atlas format alongside the existing outline color/mode; a 2-argTexpixVertexFormat.UnpackOutlineoverload is kept for source compatibility. Custom shaders built against the include need to be updated to thread the format through (see updatedSamples~/CustomShader/README.md).
PRs
Full Changelog: v0.2.0...v0.3.0