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Releases: ryparker/claude-code-sounds
Releases · ryparker/claude-code-sounds
Release list
v1.7.2
v1.7.1
Changes since v1.7.0
- Add League of Legends theme (42 sounds)
- Add optimize-audio.sh production audio pipeline
- Add Prettier formatting
- Update docs, remove deprecated normalize-audio.sh
- Remove botw-construction sound from zelda-botw theme
- Fix .gitignore
v1.7.0
What's New
- New theme: Zelda Breath of the Wild (
zelda-botw) — 42 sounds including Zelda voice lines, Korok discoveries, Guardian alerts, blood moon omen, and Sheikah Slate activation - Assign all orphaned sounds across aoe2, cnc, diablo2, starcraft, and wh40k themes
- New test to catch unassigned sound files (prevents disk vs theme.json drift)
- Fix matrix scroll bug — cursor no longer goes 2 rows past the visible area before the viewport scrolls down
- Normalize audio across all themes to -16 LUFS for consistent volume
v1.6.1 — Hardening & robustness fixes
Improvements
- Safe JSON parsing — corrupted
settings.json,.installed.json, andtheme.jsonfiles are now handled gracefully instead of crashing - Atomic writes — settings and installed state are written via tmp+rename to prevent half-written files on crash
- Copy-first sound install — new sounds are copied before old ones are removed, ensuring sounds are always available during transitions
- Safe shell exec — replaced
execSyncshell interpolation withexecFileSyncinhasCommand()to prevent command injection
Tests
- Added tests for corrupted JSON recovery, atomic writes, DND feature, and
--dnd/--no-dndCLI flags (163 total tests)
Docs
- Fixed
CLAUDE.md: removed stale.disabled/reference, addedcommands/to pack list, corrected line count
v1.6.0 — Do Not Disturb
Do Not Disturb — Auto-mute during video calls
Sounds are now automatically silenced when active video call processes are detected. Enabled by default on install.
How it works
- The hook script checks
~/.claude/sounds/.dndfor process names before playing sounds - If any listed process is running (via
pgrep), playback is skipped silently - Default detection: Zoom (
CptHost), FaceTime, Webex
Usage
npx claude-code-sounds --dnd # Enable (writes default .dnd file)
npx claude-code-sounds --no-dnd # Disable (removes .dnd file)Or toggle via the interactive menu.
Customizing
Edit ~/.claude/sounds/.dnd to add/remove process names — one per line, # for comments. Tip: use pgrep -la <app> to find meeting-specific process names.
v1.5.4
What's New
Mute/Unmute Toggle in Interactive Menu
- Running
npx claude-code-soundsnow shows a Mute/Unmute sounds option in the menu when an existing install is detected - Mute status is shown in the install info line (e.g. "32 sounds enabled (muted)")
- No need to start a new session or use CLI flags to toggle sounds
Full Changelog: v1.5.3...v1.5.4
v1.5.3
What's New
Package Size Fix
- Converted all WAV audio files to MP3 (192kbps), reducing package from 228 MB to 52 MB
- Fixes
E413 Payload Too Largeerror that prevented v1.5.2 from publishing to npm
Mute/Unmute Support
--mute/--unmuteCLI flags for toggling sounds/muteand/unmuteslash commands for toggling sounds mid-session inside Claude Code
Non-Blocking Playback
afplayis now detached from the process group so sounds no longer block Claude Code execution
Testing
- Full test suite with 149 tests using
node:test - CI runs tests on Node 20 and 22
Full Changelog: v1.5.2...v1.5.3
v1.5.2
New Features
--themeflag — Install a specific theme directly, no prompts:npx claude-code-sounds --theme mgs npx claude-code-sounds -t zelda-oot--mixflag — Jump straight to the sound assignment grid:npx claude-code-sounds --mix- Reconfigure defaults — When adding new themes via modify, they now come pre-checked with their default sound mappings
New Themes
9 new themes bringing the total to 16:
- Age of Empires 2 — "Wololo!"
- Command & Conquer — "Construction complete"
- Diablo 2 — "Stay awhile and listen"
- Warhammer 40k — "For the Emperor!"
- StarCraft — "Not enough minerals"
- Halo — "Wake me when you need me"
- Pokemon Gen 3 — "A wild TREECKO appeared!"
- Call of Duty — "Enemy AC-130 above!"
- Short Circuit — "Number 5 is alive!"
Improvements
- Normalized all sound files to -16 LUFS for consistent volume across themes
- Fixed sound preview race condition when navigating the grid quickly
- Added
normalize-audio.shscript for leveling audio on new themes
Maintenance
- Require Node >= 20
- Updated CI workflow
- Removed Star Trek theme (not ready)
v1.5.1
v1.5.0
New Themes
Added 5 new sound themes:
- Command & Conquer (
cnc) — 72 sounds: EVA announcements, unit voices, and Red Alert - Age of Empires 2 (
aoe2) — 38 sounds: Villager taunts, Wololo, and age advance fanfares - Diablo 2 (
diablo2) — 41 sounds: Deckard Cain, item drops, and the Prime Evils - Warhammer 40k (
wh40k) — 51 sounds: Space Marines, Chaos war cries, and Ork shouts - StarCraft (
starcraft) — 67 sounds: Terran, Protoss, and Zerg voice lines
Total themes: 12 (up from 7)
Other Changes
- Added social preview image
- Fixed CI: added
npm installstep, updated theme validation - Require Node >= 20 (
@clack/promptsis ESM-only)