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v1.5.2
·
21 commits
to main
since this release
Immutable
release. Only release title and notes can be modified.
New Features
--themeflag — Install a specific theme directly, no prompts:npx claude-code-sounds --theme mgs npx claude-code-sounds -t zelda-oot--mixflag — Jump straight to the sound assignment grid:npx claude-code-sounds --mix- Reconfigure defaults — When adding new themes via modify, they now come pre-checked with their default sound mappings
New Themes
9 new themes bringing the total to 16:
- Age of Empires 2 — "Wololo!"
- Command & Conquer — "Construction complete"
- Diablo 2 — "Stay awhile and listen"
- Warhammer 40k — "For the Emperor!"
- StarCraft — "Not enough minerals"
- Halo — "Wake me when you need me"
- Pokemon Gen 3 — "A wild TREECKO appeared!"
- Call of Duty — "Enemy AC-130 above!"
- Short Circuit — "Number 5 is alive!"
Improvements
- Normalized all sound files to -16 LUFS for consistent volume across themes
- Fixed sound preview race condition when navigating the grid quickly
- Added
normalize-audio.shscript for leveling audio on new themes
Maintenance
- Require Node >= 20
- Updated CI workflow
- Removed Star Trek theme (not ready)