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pipeline_max_coverage
title: pipeline_max coverage vs the build_gamedata Max export surface description: Gap analysis of the headless .max exporters against every Max-side export build_gamedata needs, with sized work packages for follow-up sessions published: true date: 2026-07-09T00:00:00.000Z tags: editor: markdown dateCreated: 2026-07-08T00:00:00.000Z
Written 2026-07-08 (authoring session), updated 2026-07-09 across four shape-coverage rounds
(§10z: EditablePoly + water; §10z-bis: flare closed, water compare walk, setDistMax scoping fix;
§10z-ter: 0x0210 = face-vertex remap decoded, EditablePoly + parametric-prim collision meshes,
ligo tier gated; §10z-quat: Physique/Skin ClassID-based detection, mod-app payload characterized
as Part M in max_geometry_formats, Nel VertexTreePaint modifier applied). Pick-up map for the
next few implementation sessions. Read pipeline_max_design FIRST —
especially §12 (rules for the implementing session) — and the per-format sections referenced
below. The goal state: build_gamedata's 1_export.py steps can run the headless
pipeline_max_* tools instead of 3ds Max, for every asset type, with corpus-proven fidelity.
nel/tools/build_gamedata/processes/*/1_export.py + their maxscript/*.ms scripts. Every Max-side export goes through one of these NelExport* MAXScript entry points (implemented in nel/tools/3d/plugin_max/nel_export/nel_export_script.cpp → nel_mesh_lib/): NelExportShapeEx, NelExportAnimation (used by BOTH the anim and shape processes), NelExportSkeleton, NelExportSkeletonWeight, NelExportInstanceGroup (ig + ligo), NelExportCollision (rbank + ligo), NelExportPACSPrimitives, NelExportVegetable, NelExportLodCharacter, plus ExportRykolZone (zone) and LigoExportZone (ligo). The ps process is a plain file copy (no Max involvement) despite its log line. Everything else under processes/ (rbank build, ig_light, zone_light, banks, maps, sheets, …) is post-export C++ tooling that already runs headless.
Reference outputs live in ~/pipeline_export (continents/ecosystems/common trees, mirroring the workspace config under ~/ryzomcore_leveldesign/workspace); sources in ~/ryzomcore_graphics.
| Entry point | Process(es) | Output | Refs in ~/pipeline_export | Headless tool | Status |
|---|---|---|---|---|---|
| ExportRykolZone | zone | .zone | 6306 (incl. ligo) | pipeline_max_export_zone | GREEN — corpus 1068 exact + 130 x87-tier + 3 budget (§10h) |
| LigoExportZone | ligo | .zone/.ligozone bricks | (in above) | pipeline_max_export_zone --ligo | GREEN — .ligozone 100% byte-identical; .zone same tiers as ExportRykolZone above (§10h) |
| NelExportSkeleton | skel | .skel | 203 | pipeline_max_export_skel | GREEN — legacy 99.4% drot, era classes documented (§10, §10e) |
| NelExportSkeletonWeight | swt | .swt | 1 (+ corpus) | pipeline_max_export_swt | GREEN (§10f) |
| NelExportInstanceGroup (standalone ig) | ig | .ig | 54 direct (→ 18497 final, downstream via land_exporter, out of scope) | pipeline_max_export_ig |
GREEN — T1/T2 116/116; 54/54 direct-ref field-exact under uninit-mask (--max-direct-diff budget retired to 0, gate strict); processed-tier 40/40 match. 0 truly byte-identical remains a legitimate tolerance class (reference exporter's SunContribution/Light[]/STL-light-tie-order uninit heap). §10w closed the last open diff via the Edit Mesh 0x0130 created-verts decode |
| NelExportInstanceGroup (ligo bricks) | ligo | .ig | 537 direct | pipeline_max_export_ig --ligo |
MOSTLY (near green) — T1/T2 1201/1201; 529/537 (98.5%) match under uninit-mask (71 byte-identical + 458 uninit-only under x64/SSE; under VS2008/x87 shifts to 130 byte-identical + 399 uninit-only — same 8 open, x87 codegen zeros the uninit heap x64 leaves random). 8 open, budgeted DIFF_BUDGET=8 (§10w, was 89 → 28 → 8 in one session): ~5–6 PS-instance clusterize AABBox borderline containment (extra cluster links on rotated FX bboxes, LOW real-content risk — extra links harden culling rather than drop content) + 2–3 unclassified singleton files (taverne palme_type_C3 Scale ≈3e-5, jungle-2 ju_water_jungle_coude Pos ≈15cm, brandon fortress_int_03/04 Clusters + one Scale) |
| NelExportAnimation | anim, shape | .anim | 9146 | pipeline_max_export_anim | MOSTLY — non-biped byte-identical; biped structural-exact, in-between IK bounded (median 0.069, §10r); waterfall texture-matrix material anims shipped (§10k, 642 byte-identical in the shape session sweep); remaining gap: biped exactness (§10s) |
| NelExportShapeEx | shape | .shape | 11251 | pipeline_max_export_shape |
PARTIAL, M2 tail closing — M1 plain-CMesh (§10i) + M2 CMeshMultiLod + parametric prims + lightmap-mask structural verify + shared-EDITMESH migration (§10y) + EditablePoly + CWaterShape (§10z) + CFlareShape + water compare walk + setDistMax scoping fix (§10z-bis) + Physique/Skin ClassID-based detection + Physique mod-app payload characterized as Part M with PMB_SKIN_DUMP diagnostic + Nel VertexTreePaint modifier applied (§10z-quat, 110 previously-unhandled uses closed, mod:40c7005e warn class gone). Corpus 2841 exported: 12 byte-identical + 972 float-eq + 521 differ + 72 mapext-bucketed + 982 lightmap-VERIFIED + 281 lightmap-diff + 1 no-ref. 749 refs still not produced — skip classes now split into skinned-physique=653 + skinned-skin=0 (Max 3-era corpus predates Max 4's Skin modifier, but the bucket is ready), remanence 82, mesh-eval 14 (routed to distinct shape:* warn bucket: SplineShape 0xa = 7, Line 0x1040 = 2, Rectangle 0x1065 = 5), interface-mesh 10, water 1. Physique remains the sole big frontier (654 files) — Part M §M.3 catalogues the four decode blockers a differential-dataset session would close |
| NelExportCollision | rbank, ligo | .cmb | 445 (16 genuine direct Max exports; the other 429 are placed-instance copies land_exporter — a separate, already-headless C++ tool — writes into RBankCmbExportDirectory from the ligo-brick Max exports below, same mechanism as its .ig placement copy; porting that copy step is out of scope for pipeline_max, but it is real and load-bearing: it's what rbank's "Build rbank indoor" step reads to build the shipped .rbank/.gr/.lr) |
pipeline_max_export_cmb |
MOSTLY — direct tier (gated): 16/16 files export, 10/16 igs exact + 3/16 x87-tier + 3/16 differ (DIRECT_DIFF_BUDGET=3); FY_hall_reunion now 248/248 face-index match after §10z-ter's face-vertex-remap decode + exact material distribution vs the reference, remaining residual is 16 created-vert positional offset alone. Ligo-brick tier is a genuine Max export too (nel_ligo_export.ms calls NelExportCollision per brick exactly like NelExportInstanceGroup, landing brick-level .cmb in LigoEcosystemCmbExportDirectory which is land_exporter's RefCMBDir input for the placement copy above) and is now GATED in the corpus test (LIGO_DIFF_BUDGET=105, --gate-t3 fails on regression past that count — same shape as ligo_ig_corpus.py's DIFF_BUDGET, per §10z-ter). §10z-ter closed the majority of §10x's "base object is not a GeomObject" gap via EditablePoly + parametric-primitive extraction paths on cmb (previously shape-only): ~230 skipped node warnings dropped to 47. Ligo T3: 32 byte-identical + 84 float-eq + 105 differ + 0 export failures across 221 measured igs — up from 11 + 15 + 22 + 6 = 54 (§10v baseline), 30 + 83 + 41 + 16 = 170 (§10x). |
| NelExportPACSPrimitives | pacs_prim | .pacs_prim | 493 | pipeline_max_export_pacs_prim | GREEN — 493/493 byte-identical (§10v) |
| NelExportVegetable | veget | .veget | 126 | — | MISSING |
| NelExportLodCharacter | clodbank | .clod | 105 | — | MISSING |
Cross-cutting infrastructure that is DONE and reusable: the storage/scene layer with full T1/T2 byte-identity over every corpus (max files parse→build byte-identical), the OLE backend (§2a), the VS2008/Wine x87 reference build (§2b), Edit Mesh / Editable Poly / Edit Patch geometry decode (ig/zone/shape sessions), the shared pipeline_max_export_common library — EDITMESH (Edit Mesh decode+apply, §10x, now driving ig+cmb+shape), XREFRESOLVE (§10x, ig+cmb), PRIMMESH (Box/Cylinder/Sphere/Plane topology, §10y, ig-source + shape-consumer), max_scene/max_math/OLDPBLOCK/db_path/appdata_util — materials + ParamBlock2 (§10j), the biped system incl. typed keytrack editing (§10t/§10u), AppData flag reading, and the corpus-test harness patterns (*_corpus.py, fork-per-file, tolerance tiers, --compare-lightmap-mask).
.pacs_prim and .cmb landed 2026-07-08 (§10v) — .veget and .clod close the rest of the SURFACE.
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DONE, mostly (§10v landed, §10x closed most follow-ups, §10z-ter closed the face-vertex remap + ligo extraction gaps)..cmb— NelExportCollisionpipeline_max_export_cmb. §10z-ter landings: (a) the face-index remap chunk the §10x handoff flagged was0x0210itself — misclassified in §L.2 as "created map-1 texture-vertex faces", corpus-validated across 445 files / 113 chunks / 2881 entries as the modern equivalent of legacyTOPO_FACEMAP_CHUNK0x2780 (per-face per-corner index rewrites,(uint32 faceIdx, uint32 applyMask, uint32 v[3])), applied in the sharedEDITMESH::applyEditsbetween moves and face-deletes;FY_hall_reunionface-index match 247/248 → 248/248,Zo_bt_hall_Reunion_vitrineface diffs 221 → 0 (25 vertex offsets remain); (b) EditablePoly + parametric-primitive (Box/Cylinder/Sphere/Plane) extraction paths added to cmb (shape had them, cmb didn't) — ligo brick warnings ~230 → 47, and the 16 ligo bricks that produced zero output all now succeed (0 export failures). (c) Ligo tier is now GATED (LIGO_DIFF_BUDGET=105) instead of informational —nel_ligo_export.mscallsNelExportCollisionper brick exactly likeNelExportInstanceGroup, so its fidelity matters exactly as much as the standalone tier's. Remaining open items: FY_hall_reunion 16 created-vert positions (mod-context TM confirmed near-identity via PMB_DEBUG_MESH — 0x2510 is NOT the cause; probable reference-era class where the max source was edited post-reference and the base verts alone match); Zo_bt_hall_Reunion_vitrine 25 vert offsets (same class at larger scale); Zo_bt_Hall_Conseil vertex offset (still open on its own separate terms since §10v); 35 XRef sources resolving to Max SplineShape (class(0x0000000a, 0)superclass 0x40 = Shape — would need spline tessellation); 12 Boolean compound objects on Matis buildings (class(0x51db4f2f, 0x1c596b1a)superclass 0x10 = GeomObject, named "Boolean" — computes mesh from two operand objects via union/intersection/subtraction, no obvious quick path without SDK). -
DONE (§10v) —.pacs_prim— NelExportPACSPrimitivespipeline_max_export_pacs_prim, 493/493 byte-identical. -
.veget— NelExportVegetable (126 refs; 817 veget-related source .max). Serializer:NL3D::CVegetableShape(nel/3d/vegetable_shape.h) — mesh + bend-weight painting (vertex colors/UV1?) + appdata params (bend mode, freq…). Reference impl:nel_mesh_lib/export_vegetable.cpp(buildVegetableShape). Plain-mesh scale; the vertex-paint channel decode is the only likely new ground. -
.clod— NelExportLodCharacter (105 refs; 111*_lod.maxsources understuff/lod_actors/). Serializer:NL3D::CLodCharacterShapeBuild(nel/3d/lod_character_shape.h) — positions, tris, UVs, normals + per-vertex skin weights to a bone-name table. Reference impl:nel_mesh_lib/export_lod_character.cpp. NOTE: this needs the SKIN modifier decode (bone weights) — the same decode the shape-MRM work needs; whichever session lands first should put the skin-weight reader inpipeline_max_export_commonfor the other to reuse. (The .swt exporter already reads skeleton-weight data — check what it shares before writing anything new.)
NelExportShapeEx beyond plain CMesh, in rough dependency order (post-§10z state):
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Skinned + MRM meshes (
CMeshMRM/CMeshMRMSkinned) — characters, fauna; the bulk of the 11251 refs, still the biggest single remaining not-produced class (654 files) and now essentially the sole big coverage frontier. Two halves: (a) the SKIN decode (Physique/Skin modifier chunks → per-vertex bone weights; corpus era is Physique — decode lives innel_mesh_lib/export_skinning.cppfor reference) and (b) the MRM build (NL3D::CMRMBuilder) — deterministic NeL code; link the CURRENT NeL builder like anim/shape M1 already link NeL, then measure the 2004-vs-now divergence per file and bucket tolerance tiers exactly like §10h/§10i did (expect an era tier; the VS2008 build is the instrument if it matters). NOTE:pipeline_max_export_shapealready dispatchesCMeshMRMSkinned::isCompatibleon the LOD_MRM path (§10i), so the exporter-side plumbing is in place; the SKIN modifier decode is what's missing. §10z-quat progress: Physique detection retargeted from fragile display-name string equality to concrete(ClassId, SuperClassId)tuples (Physique = (0x100, 0) with SuperClassId 0x810; Skin = (0x0095c6a3, 0x00015666)); SKIPCLASS bucket split intoskinned-physique/skinned-skinfor triage; new PMB_SKIN_DUMP=1 env diagnostic dumps the mod-app 0x2500 payload as a recursive chunk-tree with hex previews. Physique mod-app payload characterized end-to-end at the byte level and documented as Part M in max_geometry_formats: mod-app framing (0x2510/0x2511/0x2512/0x2513 identical to Edit Mesh), Physique-specific 0x2504 container with fixed 4-chunk header + numVertices × 0x2506 → 0x0989 per-vertex records, per-bone layout{u32 boneRef, Point3 offset, float weight/rigidity}× numBones with byte-exact 2-bone (44B) / 3-bone (64B) corpus examples. Part M §M.3 enumerates the four decode blockers a future session needs to close: (i) boneRef bit-pattern semantic (0xff/0xfe/0xfd/0xad/0xb3 high bytes — probable Physique-internal enum + bit-packed chain index, needs a differential dataset authoring TWO variants of a minimal skinned mesh with one vertex's bone reassigned to pin), (ii) weight-to-.shape normalization (Physique's stored rigidity blend vs the .shape's top-4 normalized weights — likely needs the reference's own SDK rigidity→final-weight math replayed on the stored bytes; if not derivable from stored payload alone, byte-identity is closed and placeholder root-bone weights become the pragmatic fallback for coverage), (iii) Skin modifier fully uncharacterized (same PMB_SKIN_DUMP diagnostic applies when a Skin-carrying corpus file appears — none in the Max 3-era corpus, but Max 4+ authored assets would), (iv) bone-name array source (per-modifier bone list location on the Physique scene class not yet pinned; may live ongetReference()slots or in a container chunk on the modifier itself, separate from the mod-app). The Session-3 plan below is unchanged; §10z-quat gives it a written baseline instead of a cold start. Update 2026-07-09 (§10z-six): two of Part M's four blockers closed WITHOUT a differential dataset — the per-modifier bone table is the modifier's OWN reference array (87INoderefs onfy_hof_armor01_pantabottes, named, 16 NULL slots counted), and the primaryboneRefis~index(one's-complement) into it, validated end-to-end (boneRef −77→idx 76→Bip01 L Thighetc., anatomically exact). The bone-name array source is therefore solved too. Remaining: ~4 % deformable cross-link boneRefs (small positive, not~index) and theBip01root-link reassignment fromConvertToRigid(TRUE)— both still need the differential dataset.PMB_SKIN_DUMPnow also dumps the modifier's references;--dump-skin <shape>validates a decode against a built reference shape. -
CMeshMultiLod / coarse meshesDONE §10y — LOD_NAME_COUNT-driven build with per-slot CMeshGeom or CMeshMRMGeom, per-slot DistMax/BlendLength/BlendIn/BlendOut/CoarseMesh flags from slave appdata; 418 files added to the exported set (+63 float-eq, +274 lightmap-verified, +79 differ). One residual class: multi-lod slaves whose materials aren't all in the parent's list produce ref-larger material counts (e.g.common/construction/gen_mo_charognemammal'materials: 3 vs 4') — likely the reference plugin merges slave materials into the base list; not yet root-caused. Coarse-mesh routing (with-coarse-mesh output dir) was already handled by M1'sNEL3D_APPDATA_LOD_COARSE_MESHscan. -
Water shapes (DONE §10z, promoted to FLOATEQ §10z-bis —CWaterShape) (221 files)WATERBUILD::buildWaterShapereplicatesCExportNel::buildWaterShape: mesh eval + node-local transform + Z=0 projection + convex hull →CPolygon2D::setShape, PB2 reads for pool id / wave height / slot enables + texmaps, textures via a lean BitmapTex + NeL-Multi-Bitmap loader; default transformation fromdecompMatrix(getLocalMatrix). Same-session byte-identity rounds 1+2 landed on top of the coverage path: (r1)CTextureBlendday/night envmap pairing when slot 2's TEXMAP is present +CWaterShapestream v7→v4 downgrade (patch version byte + truncate trailing 14 bytes) → file size matches reference exactly (698 vs 698 on tr_water_00), byte diffs 111 → 35; (r2) correct v14-water-material NLB_MAIN param IDs pinned empirically viaPMB_WATER_DUMP—fBumpU/VScale/Speed=0x09..0x0c,fDisplaceU/VScale/Speed=0x0d..0x10,fWaterHeightFactor=0x11,iWaterPoolID=0x12 — plus tail bool defaults (splash=true from ctor,UsesSceneWaterEnvMap[0/1]=false explicit) → byte diffs 35 → 3. 220 of 221 water files close (the 1 residual is a genuine missing-required-map case matching reference behavior). §10z-bis added acompareWaterShapefield-walk incompareShapesFields(dispatched off dynamic_cast alongside the CMeshBase branch; walks the default transform double-cover-aware + water-specific fields + textures via a newcompareTexturehelper handling CTextureFile/CTextureMultiFile/CTextureBlend recursively) that promotes the ~219 water-differ files from DIFF to FLOATEQ. Open items on the tail: the 3-byteDefaultRotQuatMSB residual (ref has sign bit set on x/y/z; ours has 0.0 — likely the same double-cover boundary class as CMesh's rot-quat sign flip §10i already documents); the water script'sbEnableWaterSplash+bWaterUseSceneEnvMap{Above,Under}name-to-id mapping still unmapped in-code (initial guesses at 0x19..0x1b turned out to be the standard material'siBlendSrcFunc/iBlendDestFunc);setColorMapMat(2x3 affine, only fires when diffuse slot 7 is enabled — most corpus files don't use it). -
CFlareShape (13 files)DONE §10z-bis —FLAREBUILD::buildFlareShapereplicatesCExportNel::buildFlare: nel_flare scripted-plugin PB2 (ClassId (0x4e913532, 0x3c2f2307), extends Sphere), 57 params declared without explicitid:tags → IDs equal MAXScript declaration order (same convention as pacs_prim / max_geometry_formats §K.1), corpus-verified via python PB2 dump against zo_cn_mairie.max. Color conversion follows the reference verbatim ((uint)(255.f*col.x), plain truncation — NOT the material_build path's rounded+0.5convertColor). DefaultPos fromdecompMatrix(getLocalMatrix)translation row; rotation/scale not exposed on CFlareShape. Also caught in the same landing:main.cppwas callingshape->setDistMax(LOD_DIST_MAX appdata)UNIFORMLY on every returned shape, but the reference gates it inside the mesh branch AFTER the special-shape early returns (buildFlare/buildWaterShape/buildRemanence/buildWaveMakerShape/buildParticleSystem all return before line 466 of export_mesh.cpp) — flares/water/remanence keep the ctor default. Moved into the mesh/multi-lod branch ofbuildShapeForNode. Byte-identical on flare_preoder_item, zo_flare, zo_bt_mon_flare_couloir, gen_autel_flare04. Full sweep: 12/13 byte-identical; the 13th (gen_autel_flare04) is a reference-era class — byte-identical against the newerecosystems/desertreference, differs by 1 byte from the oldercommon/constructionreference; not a decode bug. -
CSegRemanence (82), interface (9) — the small M2 tail after flare. Remanence = USE_REMANENCE appdata + segment geometry (needs Max SplineShape/Line class chunk decode — currently undocumented in max_geometry_formats.md; reference
buildRemanencesamples the spline viaso->InterpPiece3D(time, 0, k, u)bezier interpolation); interface = INTERFACE_FILE border-weld (loads another .max, welds normals along the interface polygon). -
Waterfall texture-matrix material animsDONE §10k — landed pre-shape-session; 642 byte-identical .anim outputs in the M2 shape sweep. -
Lightmap-diff tail (280 files) — the calc-lm-mask compare says these have structural divergence beyond just the lightmap-added fields. Candidates: multi-lod material merging (above), missing UV generation on parametric prims, Unwrap UVW modifier effects (§10y's
mod:02df2e3a, 25 uses). Triage after (1)–(3) close. -
Modifier tail —
UVW Map(272 uses in the current corpus warn breakdown, standard-plugin planar/cylindrical/spherical/box projection, §10i handoff's biggest UV-differ class),Unwrap UVW(36 uses, user-authored overlays),FFD(box)(20 uses, Free-Form Deformer lattice), andDONE §10z-quat — the mod-app payload isNel VertexTreePaint(110 uses, our own plugin)0x2500 → 0x2510 (mod-context TM 52 B) + 0x2511 (ctx bbox 24 B) + 0x2512 container { 0x0100 int32 version + 0x0120 (int32 numColors + numColors × COLORREF) } + 0x2513 (trailing 4 B), format sourced fromplugin_max/nel_vertex_tree_paint/vertex_tree_paint.cpp:569-620(SaveLocalData) and corpus-verified viaPMB_SKIN_DUMPagainstge_mission_maduk.max; applied as map channel 0 (vertex color) on the current SEvalMesh — Nel VertexTreePaint is a REPLACING modifier (not additive) matching the reference's Paint.cpp semantics,mod:40c7005ewarn class gone from corpus reports with no regression. UVW Map / Unwrap UVW / FFD(box) still open — class ids catalogued in §10y. -
UV mapping-coord generation for parametric primitives — the 27 new differ files from §10y's parametric-prim path. Each primitive has its own UV formula (Box → 6-face box, Cylinder → cylindrical, Sphere → spherical, Plane → planar) plus a "generate mapping coords" checkbox; Max SDK reference. Extend
~/prim_mesh_dataset'sgen_prim_mesh_dataset.msto dump map channel 1 per primitive as a GT source (§10i handoff already flagged this).
The biped §10s experiment list (arm-pin space decode, in-plant foot rotation probe, turn-rule probe, blend-ramp weighting, PODA leads (6)–(8) in poda_1985_notes) — pick up only when biped exactness becomes the priority; the export is already structurally exact with bounded in-between error.
Standalone (§10g) is GREEN as of §10w (2026-07-08): budget retired to 0, 54/54 direct-ref field-exact under uninit-mask. Ligo (§10g-bis) is MOSTLY near-green with 8 open diffs (DIFF_BUDGET=8, down from 89 → 28 → 8 in one session); the two large open classes that occupied this section (cluster-containment defect + selection-order divergence) both closed via §10w. The remaining 8 are documented as a punch list for the next session — small and mostly precision-tier, not structural. Historical §10g/§10g-bis budgets and their un-root-caused states are kept in the design doc; this section is now the current open list.
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Cluster-membership / vertex-in-volume containment.CLOSED §10w — the shared defect that surfaced as the standalone'sTR_hall_reu_vitrinediff AND ~65 of the ligo path's 89 was the Edit Mesh 0x0130 created-verts chunk never being read (16-byte srcTag+Point3, mis-decoded as0x0210in the §10g decode note); any node whose base mesh got fully deleted and rebuilt in Edit Mesh evaluated to an empty world mesh, missing all cluster containment. Both cases green after the fix. Thegen_decors_probe.msMax 9 dump the user contributed (~/decors_probe/manifest.txt) also refuted the earlier "Mirror plane two stories down" hypothesis — the mirroroffset=-24.9164,axis=Z,gizmo tz=1.78produce exactly our current world-Z range. -
Ligo selection-order divergence.CLOSED §10w — closed by two orthogonal fixes: (a) depth-first scene-tree walk for the per-category iteration (buildTreeOrderfromssc->scene()->rootNode(), matches MaxScript's$geometry/$lights/$helpers), which closed the sibling-parent-interleave cases (desertnb01..nb05etc.); (b) the ligo XRef pre-pass now filters exactly like the maxscript — single-step source resolution (resolveXRefObject()recurses, so peel one step and stop atnode->getReference(1)), reject nested-XRef sources, gate on{Geom, Helper, Light}superclass — which closed the 23 village-bundle-file class (fy_module_village_nb_01..05,zo_imm_village_nb_01..05,tr_village_nb_01..05, jungleforet-18..21_village_a..d, etc.). Kaetemi's Max 9gen_ig_selorder_probe.msrun pinned the maxscript rule that made the fix possible. -
Byte-identity backlog. Under x64/SSE the standalone remains 0/54 truly byte-identical — the reference exporter's
SunContribution/Light[]uninit-heap + STL-light-tie-order class is a legitimate tolerance not a bug; ligo is 71/537. Under VS2008/x87 the same code produces 130/537 byte-identical (59 files gain full byte-identity, x87 codegen zeros the uninit heap x64 leaves random). Standalone doesn't shift because its uninit fields are per-instance (every ig has some), whereas ligo has many small igs where the uninit fields don't get exercised. Byte-identity is a stretch goal, not the gating bar (matches the zone/skel precedents). -
Remaining 8 ligo diffs (the current open list).
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~5-6 files, PS-instance clusterize AABBox borderline containment(fy_sheriffinst 23/26,fy_warschoolinst 48/49/79,streetinst 103/113/117,oasis_kami_auberge,ma_serre_village_a): thepss->getAABBox()corners re-boxed in world space (viaCAABBox::transformAABBox— the reference plugin's own behavior, corpus-validated) land withinCLUSTERPRECISION = 5mmof a cluster plane on rotated FX-instance bboxes; ours attach the PS to 2/3 clusters where reference attaches to 1/2. Confirmed VS2008/x87 build produces the SAME diffs → this isn't x87 codegen precision, it's a genuine borderline case. LOW real-content risk (extra links harden visibility culling rather than drop content), acceptable tolerance-tier candidate. Would need a Max-side dump of the shape'sgetAABBox()bytes to fully pin whether the reference used a smaller/different bbox or the CLUSTERPRECISION test itself. -
3 singleton unclassified files:taverne.iginst 53palme_type_C3_taverneScale ≈3e-5 (may be a tighter epsilon needed on Scale — same magnitude class as the standalone POS_EPS);jungle-2.iginst 0ju_water_jungle_coudePos differs by ≈15cm in X, ≈1.4cm in Y (real content difference — likely a modifier/controller decode gap for this water node);fy_cn_fortress_a_brandon.iginst 38 Scale ≈1e-5 + inst 97/99 Clusters(1 vs 3)/(0 vs 2)— this one is the opposite direction from the PS borderline class (we find FEWER clusters, not more), suggesting a mesh evaluation issue onFY_CN_fortress_int_03/04specifically. Not yet triaged individually.
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Whoever picks this up: the punch list is small enough now to close each item on its own. Retire by fixing diffs and re-tightening the budget — don't raise. When it hits 0, tighten to 0 in ligo_ig_corpus.py and re-grade the table row from MOSTLY to GREEN.
Session 1 (Sonnet-scale): .pacs_prim + .cmb. DONE 2026-07-08 (§10v/§10x) — pipeline_max_export_pacs_prim (493/493 byte-identical) and pipeline_max_export_cmb (16/16 direct files T1/T2, 13/16 T3 exact-or-tolerance, 3/16 documented open gaps). Extended 2026-07-09 (§10z-ter): 0x0210 correctly decoded as face-vertex remap (was misclassified as map-1 texture-vertex faces), EditablePoly + parametric-primitive extraction paths added to cmb, ligo tier gated (LIGO_DIFF_BUDGET=105, was informational — same "load-bearing Max export step" as its ig counterpart, feeding land_exporter → the shipped rbank). pacs_prim_corpus.py/cmb_corpus.py wired into ctest. Ligo T3 state: 32 byte-identical + 84 float-eq + 105 differ + 0 export failures across 221 measured igs. Open follow-ups listed in item A.1 above.
Session 2 (Opus-scale): shape M2 coverage frontier. DONE 2026-07-08 (§10y) — the M2 breadth landing that added CMeshMultiLod (+418 files), parametric-prim shapes (+37), Edit Mesh shared-library migration (defect fix + code consolidation), and --compare-lightmap-mask mode (1263 lightmap-bucketed → 982 verified + 281 diff). Corpus: exported 2141 → 2596 (+21% coverage). See §10y for the full session summary + open items handoff.
Session 3 (Opus-scale): skinned/MRM shapes. The big one, still open (654 files, the biggest remaining not-produced class). Approach exactly like §10i M1: replicate CExportNel::buildShape's MRM branch against the real NeL builders, corpus-bucket the outcomes (byte-exact / float-eq / era-tier / differ), and expect several probe rounds. Reuse the skin decode from session 2 if it landed. Success metric: the character/fauna shape corpus classified into explained tiers with zero unexplained structural fails — byte-identity is the stretch goal, not the bar (see the zone precedent). The exporter-side dispatch (CMeshMRMSkinned::isCompatible + LOD_MRM path in buildShapeForNode) is already wired; this session is entirely (a) the Physique/Skin modifier decode and (b) measuring the MRM builder's 2004-vs-now divergence.
Session 3b (Sonnet-scale, after Session 3): the M2 tail — CWaterShape CFlareShape CSegRemanence, interface meshes. Water DONE 2026-07-09 (§10z, 220/221 files closed with 3-byte quat-MSB residual — promoted to FLOATEQ in §10z-bis). Flare DONE 2026-07-09 (§10z-bis, 13 files closed byte-identical). Remaining 82 + 9 = 91 files. Remanence needs a Max SplineShape/Line class chunk decode (undocumented in max_geometry_formats.md — substantial standalone task, may share machinery with a broader editable-spline path); interface needs cross-.max loading + border normal welding. Together they close the M2 shape surface below skinned. Additionally: an EditablePoly extraction path landed §10z (+13 files exported, closing 60 of 73 residual mesh-eval skips — the remaining 14 are non-EditablePoly object classes obj:0000000a (Max SplineShape, superclass 0x40 = Shape — same spline-tessellation gap the remanence path needs), obj:00001040, obj:00001065, still to be identified). Any spline-tessellation work should be shared between shape's mesh-eval path (residual 14) and cmb's XRef fallback (35 skipped nodes, §10z-ter).
Session 4 (Sonnet-scale, anytime): shape-process modifier tail — UVW Map (272 uses), Unwrap UVW (36), FFD(box) (20). Each is a modifier-app decode + a UV/geometry rewrite pass; all are self-contained. Nel VertexTreePaint DONE §10z-quat — the largest single unknown-modifier count closed via the in-tree plugin's own format (see B.8 above). UVW Map is now the biggest remaining unhandled modifier by usage; expect its bbox "fit" to be baked into the 0x2510 mod-context TM at authoring time (unlike Mirror's identity default, but VERIFY against a corpus case per §10i handoff). UV mapping-coord generation for parametric prims (Box/Cylinder/Sphere/Plane) rides along here.
Session 5 (Sonnet-scale): .veget, then .clod if the skin decode from Session 3 is available. .veget first (no skinning). For .clod, put the skin-weight decode in pipeline_max_export_common — Session 3 will have already done this.
Waterfall texture-matrix anims DONE §10k, before the shape session.
- Load the session baseline first: all pipeline_max sources + the design doc (see the
pipeline-max-session-baselinememory note / §12). - Corpus-gate EVERYTHING: T1/T2 byte-identity must stay green over the full .max corpus for any parser change; new exporters get their own T3 vs
~/pipeline_exportreferences with explicit tolerance tiers; per-file forked runs (parse→clean→build→disown; COFile, not CMemStream). - The
.msscripts + workspace config (~/ryzomcore_leveldesign/workspace) are the ground truth for WHAT gets exported from each source file and with which options — read them before the C++. - Emission-form preservation, typed-chunk order preservation, and the §11 hazard list apply unchanged.
- Don't rebuild binaries mid-sweep; don't trust per-file probes over full-corpus A/B (§10r method notes).