Skip to content

Dual Screen v1.0

Latest

Choose a tag to compare

@samyost1 samyost1 released this 26 Jul 12:00

Dual-screen build of The Legend of Zelda: The Minish Cap for the AYN Thor.
The bottom panel is a live map, quest status and touch inventory; the top
screen is just the game.

You supply your own ROM. No game data ships here — the panel decodes the
map artwork, menu chrome, item icons and font from your own copy at runtime.

What's on the panel

  • Map — follow cam over Hyrule, ZOOM out to the whole kingdom, tap a region
    to open the game's own enlarged map of it. Windcrest warps show as pins.
  • Dungeon — the real automap: floor plaques, explored rooms, Link's
    position, and the small-key count beside your rupees.
  • Quest — the pause menu's quest screen reflowed for a square panel. Tap the
    kinstone bag or the technique scroll to open those lists.
  • Items — tap a ring to arm it, then tap an item to equip that slot.
  • Settings — hide the top HUD (the panel takes over vitals), true widescreen,
    plus the port-wide toggles the desktop F8 menu owns.

Notes

  • Widescreen is off by default; turn it on in the panel's settings. Expect
    occasional sprite flicker at the screen edges while walking and a brief black
    edge during room transitions — both are known limits of the port's widescreen.
  • Built on Project Picori and
    Raekwon1603/tmc-android. GPL-3.0.
  • The APK is debug-signed; Android will warn on install.