Dual-screen build of The Legend of Zelda: The Minish Cap for the AYN Thor.
This release is about getting the game screen out of its own way.
You supply your own ROM. No game data ships here — the panel decodes the
map artwork, menu chrome, item icons and font from your own copy at runtime.
New
- Port menu moved to the panel — the
[=]chip that sat in the game
screen's corner is gone. The SETTINGS tab has a PORT MENU row instead, so
the game screen carries no overlay furniture at all. - Start menu switch — turn the stock pause menu off and Start stays inert
during play. The panel's map, quest and item tabs keep working. - Map fog — hide overworld regions you have not walked into yet. Off by
default: the tracking is per-session, so an existing save would otherwise
open with its Hyrule blanked until you re-walked it. - Analog stick options moved to Controls — the 360-degree toggle and its
deadzone slider used to live on the Reborn tab, and the slider only appeared
while the feature was already on. Both are now under Controls, alongside a
new walk-straight window that pulls near-vertical stick angles onto straight.
Fixed
- Binding a control to the left stick now accepts every direction. Only Right
and Down could be captured before — the bind path tested one half of each
axis, so pushing left or up registered as nothing. - A
baserom.gbathat exists but does not load no longer kills the app on
every launch with no way back. A bad or truncated ROM returns to the picker
so it can be replaced in-app. - The panel's settings list stayed readable as it grew: rows keep a fixed
height and page with PREV/NEXT instead of every row shrinking to fit.
Still broken
- EU ROMs show no UI text. The APK is built against the USA baseline, and
an EU ROM runs as a hybrid — the EU-only file and language screens come up
blank. Diagnosed, not fixed; it needs either an EU-baseline build or the
remaining compile-time region branches converted to runtime checks.
(#8,
#12)
Notes
- Built on Project Picori and
Raekwon1603/tmc-android. GPL-3.0. - The APK is debug-signed; Android will warn on install.
- arm64-v8a and x86_64 in one APK.
