Releases: samyost1/zelda3-android
Releases · samyost1/zelda3-android
Release list
v1.3
- New MAP button on the bottom screen tab bar, between GEAR and ITEMS.
- New SWAP SCREENS option in settings to run the game on the bottom panel and the map on top (#8). Off by default, takes effect after a restart.
- First launch now has a built-in rom selector: point it at your Zelda 3 (US) rom and the app extracts the assets itself (#11). No more PyDroid.
- Fixed the bottom-screen map going blank in rooms without a dungeon map after loading a save or coming back to the app (#9).
- Dual screen support for the Linux SDL build.
Updating from v1.2: install over it, saves and assets stay put. New installs: launch the app and pick your rom when asked, or drop a zelda3_assets.dat in Android/data/com.dishii.zelda3/files like before.
v1.2
Feedback round two.
- Nintendo-style button layout is the default now (A/B and X/Y were swapped Xbox-style before).
- The bottom screen hides when you leave the app and comes back when you return (#6).
- Assign an item to X setting and see both items on the bottom screen: turn on X ITEM RING in settings, tap a ring, then tap an item to assign it. Y works the same way.
- Sidebar rework: hearts and magic on top and bigger, rupee/bomb/arrow counts at the bottom.
- Twelve more zelda3.ini options in the settings screen: item switch on L/R, turn while dashing, collect items with sword, low HP beep and more.
- Dungeon floor selection stays on the floor you tapped instead of jumping back after a few seconds.
- The current room marker on the dungeon map is corner brackets now, so doors aren't hidden (#7).
- MSU audio accepts relative paths now, resolved from the app files folder. The default msu/ path works out of the box.
Updating from v1.1: install over it, saves and assets stay put. New installs: extract zelda3_assets.dat from your rom (see README) and put it in Android/data/com.dishii.zelda3/files.
v1.1
Mostly fixes and additions from feedback on the first release.
- Touching the bottom screen no longer steals controller focus. Controls keep working, and B can't close the second screen anymore.
- New settings screen (cog button, bottom right). Remap controller buttons, toggle widescreen, hide the top screen HUD.
- The dungeon map shows real room layouts now, with the game's own room dot and boss skull markers. Layouts need the map item and the skull needs the compass, same as the real map.
- The overworld map stays up inside houses and caves, with the marker frozen at the door.
- Bomb and arrow counts under the rupees. 1/2 magic marker when you have the upgrade.
- Widescreen holds through screen transitions instead of snapping to 4:3.
- Defaults to 16:9 and no more sideways flash at startup.
Updating from v1.0: install over it, saves and assets stay put. New installs: extract zelda3_assets.dat from your rom (see README) and put it in Android/data/com.dishii.zelda3/files.