This repository was archived by the owner on Sep 13, 2026. It is now read-only.
Android Release v 2.0.0
This is last update with engines from id software.
I'm no longer interested in porting engines from ID Software.
The next engines will be from completely different companies and games in completely different genres.
After upgrading from a previous version,
All your saved data, such as your custom on-screen button layout, will be erased.
Because I threw the Data Store in the trash and rewrote everything to sqlite. Data Store is very slow for parsing big data
And no, there's no update support for this without losing saved data
It would be too expensive to write such support
Changelogs:
- UZDoom 4.14.3 port initial release, which includes gles 3.2 support rendering from https://github.com/glKarin/com.n0n3m4.diii4a and opengl emulation support from https://github.com/emileb/gzdoom. Gamepads support for this stable UZDoom release was updated from Uzdoom 4.15 prealpha version. Almost all vulkan third party libs in UZDoom were updated to latest versions.
- This UZDoom port also working on ARMV7
- In sdl2 was fixed hid_api initialization code for Android 13 and above
- In Psydoom The incorrect logic of the menu behavior was fixed after I completely cut demo playback support for Android platform
- Better gamepads code initialization in PsyDoom
- In Doom64 EX Plus the maximum brightness has been increased by 2 times
- In Doom64 EX Plus was fixed not working gamepad firing button
- garbage SDL virtual input was replaced to third party on screen keyboard, with changing keyboard transparency feature, which I added to this keyboard
- For Doom2RPG and Wolfenstein RPG was returned virtual SDL Input support
- Doom64 EX Plus Enhanted engine source code was updated to latest source code
- All third party native libs were updated to latest versions
- Shared Prefs Data Store was thrown into the trash and was rewritten to sqlite.
- Fixed dark theme support for onscreen controls
- Added opportunity to use custom rendering rules to every onscreen controls item
- Added opportunity to add custom buttons to onscreen controls
- Onscreen stick support for moving camera
- The minimum size of on-screen buttons is now limited
- Added custom mods support for doom 64 EX Plus and PsyDoom
- Fixed a bug where after the user granted an application full memory access rights, the user could be redirected to the application's start screen.
- NG GL4es and gl4es sources were updated
- added simple file extensions checker for resources which user can choose
- almost all columns compose code was replaced to lazycolumns for better ui performance
- maybe something more, which I forget