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First Project

scarecr0w12 edited this page Oct 18, 2026 · 1 revision

Your first Project

A Project is a registered workspace with identity, design documents, native game files and operational records. Creating it is separate from creating a runnable engine game.

Create and open

  1. Launch the desktop and wait for Connected to platform service in Project Home.
  2. Choose Create Project there or PlayWeld > Create Project....
  3. Complete six steps: name, optional description, engine family, optional comma-separated genres, parent directory and confirmation.
  4. Review the destination and engine carefully: engine family is immutable after creation.
  5. Find the new row and choose Open. Confirm any trust prompt names your intended folder.

Creation establishes the manifest, Git repository, instructions and local state:

gamecrafter.project.json   Project identity and engine metadata
AGENTS.md                 Instructions for this game
docs/                     Authoritative design and canon
game/                     Native game files
.agents/skills/           Project-local skills
.gamecrafter/             Operational records and artifacts

Check your workspace

Open a document and verify the workspace folder and each view's Project selector agree. Add valid native files under game/ before expecting engine capabilities. An empty game/ directory is not a complete Unity, Unreal or Godot game.

Do not copy another manifest just to reuse content: it also copies identity. Use supported clone/restore for independent copies and inspect registration warnings/reconciled state.

The user guide owns detailed behavior. Continue with Lantern Workshop for a disposable example and notes and discussions for design.

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