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Molecular for Blender 2.80

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@scorpion81 scorpion81 released this 15 Aug 15:28
· 75 commits to master since this release

fixed baked UV rendering

just tricked blenders pointcache to accept angular velocity data, by enabling rotation and angular velocity mode "RANDOM". Then overwrote simulated data (not relevant in molecular) with the UV data, which then is stored in the pointcache each frame. When baked, it will be available in rendering and after loading the blend file, too.