Releases: scottcandy34/DramaticShapeVoxelMod-latest
Releases · scottcandy34/DramaticShapeVoxelMod-latest
Release list
1.8.5
Download the .zip and install it from the game: MODS > Import mod .zip.
Changes
- Added persistent BODY mesh cache for voxel geometry.
- Expensive terrain meshes are generated once, versioned + fingerprinted, and stored in the mod’s persistence directory.
- Cached neighboring maps load progressively instead of regenerating while the player is walking.
- Loading and GPU uploads are chunked so generation hitches are not simply replaced by upload hitches.
- Stale or corrupt cache entries fall back to a rebuild.
- Tested on device with current Gen1Recomp: after the initial cache build, walking and route/city transitions are smooth and multi-second freezes from synchronous generation are gone.
- Addresses the Android performance side of the old issue #10.
1.8.4
Download the .zip and install it from the game: MODS > Import mod .zip.
Changes
- Fix Stadium ROM import under mod sandbox (drop, directory auto-load, persistent packs)
1.8.3
Download the .zip and install it from the game: MODS > Import mod .zip.
Changes
- Release 1.8.3: gen1recomp sandbox fixes, unified diagnostic log, StadiumBattleFX arena provider
- fix: trigger release workflow on dev instead of master
- Add StadiumBattleFX voxel arena provider
- feat: unified mod.storage diagnostic log (gen2 sites + legacy prints)
- chore: point github/contact at scottcandy34 fork
- fix: sandbox-safe love.system/filesystem and Game mouse wraps
- Introduce automated release workflow and project setup
1.8.2
Download the .zip and install it from the game: MODS > Import mod .zip.
Changes
Fixed wall textures appearing on top of back walls in the following locations:
- All houses
- Pokemon Center
- Rocket lift
- Red's bedroom
- Red's house ground floor
Additional updates:
- Fixed statues in Lance's Room.
- Fixed Indigo Plateau statues.