Download the .zip and install it from the game: MODS > Import mod .zip.
Changes
- Added persistent BODY mesh cache for voxel geometry.
- Expensive terrain meshes are generated once, versioned + fingerprinted, and stored in the mod’s persistence directory.
- Cached neighboring maps load progressively instead of regenerating while the player is walking.
- Loading and GPU uploads are chunked so generation hitches are not simply replaced by upload hitches.
- Stale or corrupt cache entries fall back to a rebuild.
- Tested on device with current Gen1Recomp: after the initial cache build, walking and route/city transitions are smooth and multi-second freezes from synchronous generation are gone.
- Addresses the Android performance side of the old issue #10.