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Column Loadouts
The belt's 27 slots are 3 rows x 9 columns. The intended way to use it is as a loadout: dedicate each column to one potion type, stacked one per row (e.g. column 1 = three Regeneration potions, one per row; column 2 = three Fire Resistance; and so on).
Drinking always replaces only the slot that was drunk with an empty bottle — nothing else in the belt shifts or reorders. That means a column's contents stay predictable over time: if column 1 is your Regeneration column, it stays your Regeneration column, drink after drink, until you manually restock it.
- Set up the "Column Select Modifier" keybind (see Keybinds — unbound by default).
- While holding the belt, hold that modifier and either:
- Press a hotbar number key (1-9) to jump straight to that column, or
- Scroll to cycle the column up/down by one.
- Your pick becomes a sticky default — it's remembered for every future drink, not just the next one, until you change it again or disconnect.
A plain right click (no modifier involved) always drinks from your current default column first. If that column's top potion is gone, the belt falls back to row 2, then row 3 of that same column, and only after the whole column is empty does it fall back further to the first potion anywhere in the belt — so a drink almost never just fails outright unless the belt truly has nothing left to drink.
Note
The column default is tracked per player, not per belt item — if you're carrying two belts, they share the same selected column. This is a known current limitation, not a bug.